Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I rarely like reading Lore or long texts in RPGs, but Tyranny has me hooked. Like playing a 'Black Company' novel with a touch of Malazan world.
Tyranny has way better C&C and plot reactivity than Pillars.
Only if choosing the rebels as primary ally and turning against Kyros. Else it's all executed quite weakly. And either way it all ends with a cliffhanger. What a bummer!
Most of the writers for this game left Obsidian already, and PDX is the one who could greenlight a new Tyranny game.
So it's just a sad aspect of our current video game industry where devs are used up and kicked out of the art they made.