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You can also recruit them to serve as the Elite of your Rebellion forces. Under Welby, though you have to give up having the Forgebound tied to you.
The Bronze Brotherhood do have an ending. . .kind of.
It's more that the Forgebound get an ending related to the Brotherhood.
"After inviting the Bronze Brotherhood into your coalition, The Forge-Bound departed Leithan's Crossing. The Smith-Mages would not tolerate the rule of Mercenaries, and sought a new path among the remains of the Free Cities."
So siding with the Bronze Brotherhood *is* still a good ending, it's implied that they're the backbone keeping the Coalition together and not murdering one another throughout the Rebel path, but the ending slides are lacking compared to some of your other choices.
Speaking of which I never got the Stonestalker ending slide either. Just how the Edict of Stone was never broken in Azure.
For some reason I did not get this:
> By letting the Edict of Stone persist, you allow the Stonestalkers to develop a nation of their own, where Beastmen are free to grow their culture away from human habitation. The tribe expands by welcoming the strong and expelling the weak, grooming their ranks for a prosperous tomorrow. The Stonestalkers grow in power, using the magic-infused crystals to fuel their spells.
Instead the only relevant slide I got was "Cairn, The archon of Stone, remains hovering between life and death among the towers of the Stone Sea. Quakes persist across the ruins of Azure, and the former bread basket of the Tiers never returns to it's former glory.
So either I'm missing some slides again, the ending slides are somehow tied to the Bastard'w Wound Dlc now, or the game bugged out again.