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When I hope one day there's a mage RPG (wod) I hope it's done with a similar magic system design
But other than it's pretty good and fun to play around with.
I don't normally enjoy playing mages, but they're great fun in this game, wish there was more like it.
I played it plenty, just not on Steam, matey.
I liked it better in Daggerfall and Morrowind, but that may be because I was young and naive back then when I played those.
These days I prefer when there's premade spells that have interesting strengths and drawbacks - it's basically the same problem like with unit designers. If you're good at exploiting those, it makes the rest of the game more boring (Alpha Centauri has that problem, and the TES game with the magic variant). Sure it makes you feel smart when you break it the first time, but in the long term it makes the game worse.
If it's limited enough that you can't break the game with it, it tends to feel a bit bland. (Tyranny is on that end of the scale, IMHO.) You can't do truly exciting stuff with it.
In reality there's 4-5 spells per element and then you modify range, intensity, etc. It's not a new spell because you chose longer range. And spells have almost 0 synergy with one another. I took frost and lightning thinking you can combine water/electricity. Naah, nothing happens and frostfire makes them even weaker while asking for 30 in lore.
I have more of a problem with how little choice in core sigils there is in the beginning and how random it is to get the various other bits and pieces we'd need to actually build anything interesting. And it leads to annoying situations like having to include Lantry in the party or at least shake him a little until his core sigil falls out and then throw him out of the party again. I wish they had at least placed some teachers in the game to make it less of a random hunt.
I figured they were inspired by Magicka which also does similar stuff.
Yeah I felt the same. The Lantry part was really stupid.