Tyranny

Tyranny

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Fenris [Swe] Apr 17, 2016 @ 6:49am
Add co-op multiplayer option and I will buy it.
Add co-op multiplayer option and I will buy it, the same goes for many of my friends as we want another experience like baldurs gate but preferably with better grafics and more options in the fighting mechanics for non spell casting classes.
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Showing 1-15 of 79 comments
Chester Copperpot Apr 20, 2016 @ 4:29pm 
Im gonna buy it anyway. I really enjoyed Pillars even through it lacked coop. But I wouldnt hold my breath, we who enjoy coop are the minority.
Cerberus Apr 21, 2016 @ 8:36am 
am still gonna buy it anyway loved pillers great game bet this will be amazing kinda hope there some romance in the game but still cant wait to play this
georgeAM Apr 30, 2016 @ 9:11am 
why multiplayer in a game made for a single player campaing?
Mygaffer May 16, 2016 @ 3:05am 
No. You didn't buy Sword Coast Legends and you wouldn't buy this game. SCL already showed the people who want D&D like games don't want MP games.
Last edited by Mygaffer; May 16, 2016 @ 3:06am
Fenris [Swe] May 16, 2016 @ 7:58am 
Originally posted by Mygaffer:
No. You didn't buy Sword Coast Legends and you wouldn't buy this game. SCL already showed the people who want D&D like games don't want MP games.

What are you talking about, I did get Sword Coast Legends.
And I have the Baldurs gate series where I have really enjoyed the multiplayer alot.
Mr Hanky May 16, 2016 @ 8:53am 
agred an release it on console then i will buy
Smer4 Aug 18, 2016 @ 12:39am 
sad but true, same here, if this comes without coop i'll pass
White Knight Aug 18, 2016 @ 9:25am 
I hope they never add useless multplayer.
Mr Hanky Aug 18, 2016 @ 9:28am 
Baldur's Gate had co-op and was a blast, they shouldn't build the game around it though.
Nemesis7884 Aug 18, 2016 @ 9:52pm 
im not sure - story intense games dont work so well for multiplayer because everybody has its own pacing...i think it works if you have something like sword coast legends where a dungeon master can adapt on the fly or if you play with a friend such as in divinity - but how many people play in those constellation and how much work would it be to implement? I rather have a good and soon another single player game and play mount & blade 2 for multiplayer
Tapey Aug 19, 2016 @ 1:05am 
Originally posted by Mygaffer:
No. You didn't buy Sword Coast Legends and you wouldn't buy this game. SCL already showed the people who want D&D like games don't want MP games.

No, it just showed that terrible games don't sell well.

Maybe you've heard of divinity original sin, diablo series, BG1/2, Neverwinter Nights etc.

Fact is, adding co-op to games just opens the market to a larger player base, regardless of what the nigel no-friends would have you believe.
Kai Aug 23, 2016 @ 4:01pm 
If you played the old D&D turn based RPGs that has co-op you'll find that the experience is kind of interesting, a little slow, but interesting nonetheless.

Sure you tag along the party leader and is tugged when he moves from area to area, but you generally feel like you are a part of the party rather than one of a 4 man party in Diablo running off to solo a dungeon crawl.
Adeptus Stark Oct 1, 2016 @ 4:54pm 
Originally posted by Papa Giuseppe:
Originally posted by Mygaffer:
No. You didn't buy Sword Coast Legends and you wouldn't buy this game. SCL already showed the people who want D&D like games don't want MP games.

No, it just showed that terrible games don't sell well.

Maybe you've heard of divinity original sin, diablo series, BG1/2, Neverwinter Nights etc.

Fact is, adding co-op to games just opens the market to a larger player base, regardless of what the nigel no-friends would have you believe.

SCL's failing had nothing to do with the fact that it allowed Multiplayer. Heck, that and the D&D name is the only reason it did have some sales to begin with. The characters looked like they were ice skating all over the place and the 5ed rules were barely implemented. Good luck finding your attack bonus and many other essential D&D stats on your "character sheet."

The game was made by people that build primarily console games. The GUI and over all feel of the game showed it. Not too mention the dev said you could create your home PnP games into the engine. Well, when you don't even have the base classes and races in the players handbook and an extremely limited toolset for building, it just flopped hard.
Selofan Oct 7, 2016 @ 5:12pm 
Grim Dawn got co-op up to 4 people. cry some more boys
OTIS Oct 9, 2016 @ 2:07pm 
Originally posted by White Knight:
I hope they never add useless multplayer.


I can behind this.

Some games like Call of Duty or Civilzation can benefit from multiplayer. Then there are game like Mass Effect: Andromeda where multiplayer doesn't make a bit of sense but they add it in anyways because . . . . they want to divert resources to adding in a useless feature just to claim they have it?

Better if they only put multiplayer into games that can actually benefit from it instead of tacking it onto every game just to have another search tag on Steam. Then they can put those resources into other, more productive, features instead.
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Date Posted: Apr 17, 2016 @ 6:49am
Posts: 79