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What are you talking about, I did get Sword Coast Legends.
And I have the Baldurs gate series where I have really enjoyed the multiplayer alot.
No, it just showed that terrible games don't sell well.
Maybe you've heard of divinity original sin, diablo series, BG1/2, Neverwinter Nights etc.
Fact is, adding co-op to games just opens the market to a larger player base, regardless of what the nigel no-friends would have you believe.
Sure you tag along the party leader and is tugged when he moves from area to area, but you generally feel like you are a part of the party rather than one of a 4 man party in Diablo running off to solo a dungeon crawl.
SCL's failing had nothing to do with the fact that it allowed Multiplayer. Heck, that and the D&D name is the only reason it did have some sales to begin with. The characters looked like they were ice skating all over the place and the 5ed rules were barely implemented. Good luck finding your attack bonus and many other essential D&D stats on your "character sheet."
The game was made by people that build primarily console games. The GUI and over all feel of the game showed it. Not too mention the dev said you could create your home PnP games into the engine. Well, when you don't even have the base classes and races in the players handbook and an extremely limited toolset for building, it just flopped hard.
I can behind this.
Some games like Call of Duty or Civilzation can benefit from multiplayer. Then there are game like Mass Effect: Andromeda where multiplayer doesn't make a bit of sense but they add it in anyways because . . . . they want to divert resources to adding in a useless feature just to claim they have it?
Better if they only put multiplayer into games that can actually benefit from it instead of tacking it onto every game just to have another search tag on Steam. Then they can put those resources into other, more productive, features instead.