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I do like it when they auto attack without commands though.. but haveing the AI take control is really frustrateing, it always does the dumbest things.
(they added AI for POE now BTW)
As for Tyranny, since we are controlling a small party, I don't think there will be need for that. Would still be cool, tho, at least for auto-attacking and such.
Personally i never used companion AI for any RPGs i play since they never work well at harder difficulties but i do understand some people play the game purely for the storyline.
Dragon Age: Origins had fantastic AI. The tactics system was superb, especially with mods that extended it.
You could tell a mage to cast a specific spell at a foe if they are too close, or cast a different spell if they are frozen, or cast a third spell if they are all huddled up in a group. Or you can tell your fighter to taunt an enemy who is attacking your mage to pull the aggro off of him. Tell your archers to target the enemy mages. The possibilities were endless.
Then sit back and watch it all unfold as the AI does exactly what they are told. Once in a while you had to take control yourself but for the most part if you knew what characters had what abilities and how to use them correctly then you could set up the tactics to take advantage of their strengths very easily.
To be honest I think Obsidian should look into trying to implement a similar system.
POE has companions IA. Not the best IA but....