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However, I wouldn't want to get your hopes up. It's unlikely we will get really cool and epic abilities in the short 20-30 hours of gameplay. This video here details mid level dungeon crawl with custom spell creation.
https://www.youtube.com/watch?v=vGdrEuxhxlU
Custom spells mean that you can customize pretty much everything about them, but they stay pretty bland and utility focused. I guess if you try very hard, you could make some pretty cool spell sets, but I don't know how powerful and/or interesting it will be.
There are supposed to be epic soulbound weapons which become stronger as your legacy grows (aka, do something cool, it will be reflected on your gear), but we did not yet see examples of how that works.
Making a combat system that is both interesting & balanced is a nightmare. Obsidian seems to prefer making it more balanced than wacky and cool.
No big surprise here, their combat systems were never that good. They excel at making great stories, but gameplay can be pretty uninspired.
https://youtu.be/4npBnLMe29Q
Even if it's not much, it should still very valuable to know that he has been overseeing it from not afar.
But yeah, he is working on Pillars Of Eternity 2 at the moment so it's a bit different.
I didn't spot anything about Tyranny on what appears to be his Twitter account, other than the announcement. So I doubt it, but you could always ask him on it.
http://jesawyer.tumblr.com/
Oh cool, did not know. Thanks.
Hey, he hates the same things I hate! Maybe I'll like this game.