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Sadly, I'm unable to figure out what exactly this pertains to because my expac is bugged to hell and I'm locked out of BW content on this run, but I'm sure someone will figure it out by the time I start another run.
Just found it, got the idea while reading your message. :)
After finishing exploring the undergrounds, when my quest says to go back to the quest-giver, the leaders are waiting at me just outside the teleporter.
Durng the talk, i refused to take part in their quarrel and i received the "Complicit Justice" achievement when i left the zone.
what mission?
Cool, I guess, that's a wrap on the achievements. Good hunting.
a) Let Sleeping Abominations Lie - where is the crucial point about this one? How can we persuade her to take Nerat place?
b) Set in Stone - how to avoid fight with Havoc in BW? By taking water mage path (potential leader in BW)?
c) Troubleshooter - about this one... do the same quests, but in different paths, counts? I mean, for example "Bones..." and "Blood of the beast". I have done only one of them and that's why I'm asking.
Thanks for all the information on other achievements, was looking for it as well.
I got this one after taking the quest of Mell ("History of the oldwalls" if i remember well), he asks me to peacefully find lexeme and the beast woman.
When talking to Lexeme, we must say that we don't consider the beast woman as a threat. In this way we receive the key to reach her, without being trapped by Lexeme with the havoc.
Thank you.
Thank you :)
1. Hidden Truths
2. The Ones Who Got Away
3. Knapping on the Job
4. Tide Together
5. Gambler's Ruin
6. Midnight Wanderer
7. Water Intoxication
8. History of the Oldwalls: Part I
9. History of the Oldwalls: Part II
10. Truth and Reconcillion (since this is Lantry's companion quest, it probably doesn't count.)
11. Fatebinder's Judgement (ach popped after the last chat with the picked leader.)