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However, the story itself ends on a perfect note, and the DLC adds a second option that should have been included from the start.
I wouldn't say the ending itself is abrupt, though. It's the culmination of all you've done, and I can't see how they could've kept going without literally starting straight into the sequel.
The game was specifically designed for multiple playthroughs (it changes a lot), so that's at least part of why it's shorter. Doesn't really stint on content but you can't see everything in one run.
True.
В основной игре создаётся ощущение недостатка контента.
ДЛС добавляют его, но всё равно кажется чего-то не хватает.
The game is made of branching decisions that give the game depth, but not length. Thus some find it too short because they were expecting one long linear path, instead of many (many) shorter paths.
The DLC adds to the game and I encourage that you play it. Just know that it is optional and comes with a few bugs.
Side-note: the "stolen" is not a localization thing. I'm in the USA, where the game was made, and we experience it. The "stolen" is due to a patch that came about a year after the game was made, after the Obsidian/Paradox divorce. It's a bug.
Tales from the Tiers is mostly random narrative encounters added to overland travel, but those encounters do flesh out some of the companions and factions a bit, lots of banter and skill checks. I'd say it's worth it at the current sale prices, though it probably would've been better to package it with something bigger (like Bastard's Wound). Glad we have it, though.
The other DLC is more just cosmetic/collector's edition stuff.
The Bastard's Wound is quite important to flesh out some characters and lore, as some companions need the dlc to complete their plot-lines. However be warned that the dlc is quite buggy, save often and on different slots as bugs can prevent you from finishing the dlc story.
I would say that most likely we can refer to it as unfinished in the sense that you will probably want more after you finish the game but it's unlikely that we will ever see a sequel. I would still recommend the game tho, the story and setting is great and tries stuff you don't see too often, the atmosphere to this game is quite unique.
I think as it is, it will probably be enjoyed more by jaded rpg veterans that want something different from the standard fare and are willing to put up with grime to get it.
Funny enough I think the release version had a lot less bugs than the current one. I remember playing it on release too (but didn't finish it) and all was fine. I replayed it recently with the DLCs and even though I dodged most of the major bugs I still ran into quite a few more minor ones. Some routes through the game seem to be more bugged than others tho.