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afaik there is no skill "limit" on trainers, at least i have never encountered one. also, u can train 5 points per level on each and every trainer, no matter the ability. xp / cost change, depending on the ability u train in.
tougher enemies, additional use of abilities on their side. only-one-save and perma-death from PotD
my second ng+ was as dual-wielding warrior. it was fun, but i prefer magic or archery... tho the archery doesnt feel that strong imo.
i'd recommend playing mage in ur second / thirg ng+, when u have enough lore to create powerful spells from the very beginning + having the sigils and their accents helps alot.
trust me on that one, i played a mage in my first and was pissed when i got the best spells ( and enough lore to use them) mostly in the mid-end game.
Believe me, there is a limit. Rhys at the Spire Training Grounds, for example, can only train 50 ranks in Parry, Dodge, Athletics, Lore and Subterfuge. If your base skill ranks are above 50 already, he cannot teach you anything. Other trainers have a limit of 75. Tanara, Phila and Lithos at the Sunset Spire. The Sages are better. Sage Lumosa and Sage Euphera can train 150 ranks of various magic skills.
I've taken notes about those in my first playthrough. There are many more trainers, of course, but their description doesn't tell their limits, only the skills they can train. Quite a pain.
My first caster and staff user ended with 174 Lore, and close to the end I pushed him from level 13 to 16 by spending all skill trainer points on random magical Control skills. In the second playthrough I focused on other attributes and different skills. Probably that's why I ended with different values.
By disabling AI and letting party members do nothing.
I reached ~19 lvl on Normal on the 1st PT easily, but I chose the solo path at beginning/middle of Act II.
Deflection is preferable to armor on higher difficulties (less incoming damage).
@Nec "Only one save" thing is the Iron Mode, it can be chosen for any difficulty (same for the Expert Mode and NG+).
You are 😂 so funny...u ask noobs questions and then you go to my other thread and try to enlighten me with more questions than answers
I swear you are so funny rpg dude. You are like a plague, I see you in every single rpg's forum
Begone, hater!
I really only train lore, though, even for melee types to self buff, help with healing, etc.--everything else goes up fast enough on its own. For lore, the library trainer will get you through most of the game, but the highest trainer is infirmary (really the only reason to build it).
For leveling, best it to make a mage and use a wide variety of AOE spells with effects--if someone damages the mob you have frozen, you get cold xp. Once you get chaotic descent spells, loop through all 4 types for insane XP.
Also, save up the training points until lore is already pretty high--each training point you spend gets you the XP it would take to take that skill to the next level, so the higher level the skill is already, the more XP spending the training point gets you.
Of course, for real cheese, you can intentionally prolong fights, etc.
Really, min-maxing and worrying about leveling may be what is making the game boring for you--you don't really need to level to win the game, just kick back and enjoy the story, have fun with the choices, etc.
http://tyranny.wiki.fextralife.com/Sage+Euphera
http://tyranny.wiki.fextralife.com/Erastus
http://tyranny.wiki.fextralife.com/Lithos
http://tyranny.wiki.fextralife.com/Noxia
--> from http://tyranny.wiki.fextralife.com/Spires
I'm on the betrayer path with NG+ and haven't seen many good things so far. One new area I've not had before, Ashweald, where to talk to Bleden Mark. And the scripted encounters that break player's party formation suck a lot.
Combat in Pillars of Eternity is much more entertaining.
They're intented to be somewhat low.
That wiki tells all the necessary details. For example the description of Erastus in the Spires page is "A master trainer who teaches Control Stone, Control Force, and use of Magic Staff."
http://steamcommunity.com/app/362960/discussions/0/2183537632740660623/?tscn=1503593463#c2183537632741295113
One can only find it out by trial-and-error hiring of trainers. I've had 174 Lore in my very first playthrough, which is a base Lore rank above those trainers' limit.
Where does the Wiki tell the trainer's skill limit? Where does it explain what "a master trainer" is?
As I said, the limit is 150 AS FAR AS I KNOW.
The wiki tells you that the trainer is a master trainer.
Common sense should tell you that a master trainer is better than a regular trainer.
And? 150 is still too low. Why would I hire a "master trainer" then? And what about NG+? The trainer's limits are upscaled by character level. To which limits? Player needs to test it in trial-and-error fashion using a savegame and then create an own personal table.
That's like your opinion man. I don't need my hand held that much.
Last time I checked 150 is roughly twice what 75 is, and three times that of 50, if you can believe it.
Or you could try to not train skills that are already past 150...
You're making this out to be much more complicated and bothersome than it actually is, just sayin'.
And even if the game distinguishes between "trainer" and "master" trainer, it does not tell early what each trainer's skill rank limit is - especially if that limit is affected by level scaling and there are so many trainers. Not displaying it early makes it a boring aspect of this game whether you agree or not. Meta-gaming boreness. Reload, avoid the lousy trainers, and be done.
The problem is not specific to those master trainers. Hiring normal trainers only to find out they aren't skilled enough is boring.
It isn't complicated, it is flat out b-o-r-i-n-g by design. Just like the artificial scarcity of sigil scrolls to control which spell accents and expressions the player may learn in which order.
You don't even need to reload the game, you could just dismiss them and lose a bit of money, you are choosing to bore yourself by giving a sh*t about trainers and the money lost hiring them, since the game is 100% playable without using them.
Hilarious! Indeed I've had x*5 unspent skill training points during my first playthrough because of this poor feature.
It would have been much better to place the trainers in villages, in camps, in the wilderness and add some conversation and role-playing options. That would have removed one of the game's flaws.