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But, having supported the Disfavoured during the Conquest and thrown the Bronze Brotherhood out of the city (which was a pretty big "wtf" when I found out that this is practically their home - some information you'd think I would've had access to during the conquest, since I had no idea they'd take it so badly. During the conquest, they're described as being a random mercenary band that gets a bit rowdy while they stay in town. Seriously blindsided me), and since I had to attack the Bronze Brotherhood to get into the city, their leader barring my entry and then fleeing when I was forced to slaughter his companions (they had set up a blockade where they were collecting tribute from merchants), I have no idea what "the Bronze Brotherhood questline" is supposed to even mean.
This is seriously, seriously disheartening. I realize this makes me sound both entitled and whiny, but who the ♥♥♥♥ playtested this? D':
In the Oldwalls for example, where you find Garrick, if you grab the armor he would use as a disguise BEFORE talking to him, you are not given the chance to give it to him. You get the to point where he says he needs it, because because you picked it up first, you can't give it to him.
There's a number of other things like that I've encountered. Exploring first and picking up quest items before being asked for them seems to break quests. Which is pretty bad.
THAT is the weird part.
You're not supposed to be able to enter the Oldwalls until the bane helmet is forged.
You should go to the forge first and talk with the forge master (that's what Graven Ashe asked you to do in the first place).
Did you side with Disfavored, Scarlet or betrayed them? Then it seems you'll need to solve the edict of storms issue (disfavored) or finish the burning library (betrayal), dunno about the scarlet path.
I'm going to try to help the disfavored with edict of storms first and see if anything changes in Lethian's crossing. At least I hope something will change. :/
The thing with Crossing is you get access to it too early. You need to get quest from your ally - Disfavored, Chorus, rebels or somebody else - before things start to happen there. Things go differently depending on alliances, but generally the main questline will give you all the quests needed to find another entrance into Walls from another location. Then you will find third part of puzzle and get to the same closed door from enother side.
I have not been asked to go here by Graven Ashe, though. I'm here for two reasons:
I haven't talked to Graven Ashe since before I claimed the first spire. The people at the forge have nothing to say to me at all. Well, nothing remotely of relevance, anyway.
And the quest just says that I need to deal with the Bane issue for Eldian (which we never talked about), which ends up resolving itself if I go into the Oldwalls and check out the glyphs/rubbings and the rune/teleporter room.
This makes absolutely no sense given the information conveyed to the player. While it's probably possible to go about it that way, using other, unrelated quests to access certain areas, nothing suggests that it's intended to be resolved that way, or the current state of the quests being presently unresolvable, i.e. "we should come back later" (or, as noted in the OP, mysteriously solvable without doing anything relating to it).
This is either a bug, several bugs, or the single worst-written questlines and most broken quest-texts I've had the unfortunate honour of running into in 30 years of playing CRPG:s. I flat-out refuse to believe that this is intended behaviour.
Oh god. As someone that routinely ends up doing things "out of order" for some reason (possibly because I like doing "everything" before I continue onwards to something else, such as talking to people, etc) this sounds like an absolute horrorshow.
Yeah, it's very weird. It's even worse than Pillars of Eternity, which is saying something. You'd think that things would still be cached, but no, it feels like it reloads and rebuilds an entire area from scratch, loaded from some satanic hybrid of an HDD and a gramophone, each time you go into an area.
After having gone all across all of Lethian's Crossing at least four-five times, jumping in and out of areas, trying to find someone or something relating to the quests or resolving them, or even getting new quests of some kind, I'm willing to brain myself with a tire-iron out of frustration.
There's still quite evidently pretty major bugs here. The fact that you can push an entire area "out of sequence" and open doors that aren't supposed to be open-able yet, meet people and have conversations that makes no sense, or that the quest log shows things that haven't been said, just to then update without you resolving anything resembling what's described are all pretty major bugs.
The fact that you can work around the bugs to engineer a theoretical scenario in which the bug doesn't manifest itself, well.. duh. That's usually true for all bugs, in all games. Bugs almost invariably arise from doing things "wrong". Do things "right" from a point far enough back in time, and the bug(s) won't manifest.
It's especially obvious that these are bugs based on the fact that the game flat-out tells you to go to Lethian's Crossing. You get it as a main quest before you even go to Tunon in the Bastard City, and after having gone to Tunon and talked to him, you are further instructed to go to Lethian's Crossing as a good spot to start your investigation.
Or at least in my case, that's how it was, and it only made extra sense for me to go there since I was the Magistrate of Lethian's Crossing as part of my Conquest, and I wanted to see how it was faring.
It makes zero sense for me to take the 4-day-long trip from the Bastard City to the Iron Hearth, a location in the Blade Grave, the ass-end of the Tiers, when the game implicitly and explicitly tells me to go to Lethian's Crossing first, and when going to Lethian's Crossing, 2 days from the Bastard City, makes infinitely more narrative sense.
I wouldn't call my machine "high-end" these days, but the game actually runs fine in all regards, it's just the loading times that are insane (some people have reported up to 3-5-minute loading times for extremely small (hut/house-sized) areas, in hubs that contain multiple areas like this, many which have to be visited/exited multiple times). It's not that bad for me, but we're easily talking about a minute or so, on a SSD on a machine that beats the minimum requirements to death with a shovel before violating the corpse.
So it's pretty bad.
You CAN'T complete this BEFORE doing Ashweald (assassin missive quest)