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the weapon skill and finesse determine your accuracy, which gives you an advantage on your attack roll, which decides if you hit or miss or crate or crit.
Precision is the stat that directly upgrades hits to crits etc, but its hard to come by its not an attribute you can upgrade.
finesse doesnt seem as important, it does less than in POE.
quickness increases weapon ability and spell usage.
autoattacks seem not to be too strong for me, get some spells or focus on getting abilities for weapons maybe.
Also i dont really know what dual wield does in this game, it might be underpowered. abilities dont attack with 2 weapons like in pillars.
Dont know about your monk comment, monks in pillars are very devestating because they can tank and deal very high damage at the same time.
game is not really balanced, heavy armor 2-handers will absolutely wreck any assasin in cloth this moment. and all the npc fights have 1-2 heavy hitters like this.