Tyranny

Tyranny

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Foehn Nov 10, 2016 @ 7:58pm
Dual Wielding Only attacks with one weapon?
During auto attacks the animation and numbers only seem to show that I am attacking with one weapon, is this supposed to be the case?

The offhand does seem to do anything.
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Showing 1-12 of 12 comments
Amigo Nov 10, 2016 @ 8:19pm 
havent noticed but it looks like there are dual wield specific skills and they should have special animations
ThugMugg Nov 11, 2016 @ 2:55am 
I am noticing dual wield, and 1H weapons seem to be utterly crap.
Aramazon Nov 11, 2016 @ 6:40pm 
Yeah, is this normal? Or is it a bug? Dual wielding seems to suck right now.
Napoleonic S Nov 14, 2016 @ 8:19pm 
Bump

So what's the deal with this? Because I've noticed that unlike in other crpgs like divinity os or shadowrun, verse's dual wield does look broken!

In other games (although they are turn based) dual wielders attack with both weapons per turn, while here they alternate between turns (I don't play pillars tho so I don't know how is it there)

Wtf?

Am I doing this wrong? Suggestions? Advice?
Desomega Nov 14, 2016 @ 8:45pm 
In the Agility skill tree, I believe there is a series of talents that allows you to strike with both weapons/multiple times when dual-wielding. Otherwise, you will strike with one weapon, then the other. The advantage to this is that you still get varied damage types (if you're using two weapons with different damage types), just staggered over multiple hits.

Example: without the Agility talent, you will swing with you right hand weapon on basic attack 1, then your left hand weapon on basic attack 2.

With the Agility talent, you will swing with both.
HugsAndSnuggles Nov 14, 2016 @ 9:14pm 
Originally posted by Desomega:
In the Agility skill tree, I believe there is a series of talents that allows you to strike with both weapons/multiple times when dual-wielding. Otherwise, you will strike with one weapon, then the other.
Those talents work with all melee weapons and damage dealt is based on your primary weapon, not both (true for all weapon skills, btw). Passive is standard for all weapon types: chance for double/tripple strike and increase in base damage. So, won't strike faster than with single weapon.

Originally posted by Desomega:
The advantage to this is that you still get varied damage types (if you're using two weapons with different damage types), just staggered over multiple hits.

Example: without the Agility talent, you will swing with you right hand weapon on basic attack 1, then your left hand weapon on basic attack 2.
'Advantage' is easily replaced by another weapon set: why make half of your attacks inefficient anyway?

If you use only one weapon, tho, you can also get bonus from duelist talent or shield. Verse is the only exception because she has specialized skilltree, but still uses one weapon at a time.
Last edited by HugsAndSnuggles; Nov 14, 2016 @ 9:17pm
Napoleonic S Nov 14, 2016 @ 9:16pm 
Originally posted by Desomega:
In the Agility skill tree, I believe there is a series of talents that allows you to strike with both weapons/multiple times when dual-wielding. Otherwise, you will strike with one weapon, then the other. The advantage to this is that you still get varied damage types (if you're using two weapons with different damage types), just staggered over multiple hits.

Example: without the Agility talent, you will swing with you right hand weapon on basic attack 1, then your left hand weapon on basic attack 2.

With the Agility talent, you will swing with both.
Agility skill tree? Hm okay but does verse has that tree? Because my main char isn't a dual wielder, although now this just remind me, all modern fantasy based crpg with mages should have the option for dual wands like it is in d:os or even dual staffs lol....
Desomega Nov 14, 2016 @ 9:35pm 
Originally posted by HugsAndSnuggles:
Those talents work with all melee weapons and damage dealt is based on your primary weapon, not both (true for all weapon skills, btw). Passive is standard for all weapon types: chance for double/tripple strike and increase in base damage. So, won't strike faster than with single weapon.

Huh, in-game the description of those talents specifically states that the only valid weapon type for those talents is "Dual Wield", so I imagine if it is working with other weapon types that it is a bug, and not intended.

For anyone wondering, though, the final talent in that little side-tree of Dual Wield Mastery gives: +9% chance to strike 2 times with basic attacks (and in the animation, it is one weapon after the other) and a +6% chance to strike 3 times with basic attacks, as well as +15% weapon damage when dual wielding.

Originally posted by napoleonic_sp007rz:
Agility skill tree? Hm okay but does verse has that tree? Because my main char isn't a dual wielder, although now this just remind me, all modern fantasy based crpg with mages should have the option for dual wands like it is in d:os or even dual staffs lol....

With Verse, she appears to have a series of talents in the Duelist tree called Blade Mastery that gives her up to +30% weapon damage when dual wielding. She also has the Killing Spree talents in that same tree that give her the ability to strike twice, or three times per basic attack after she kills an enemy in combat. I don't know if this is only limited to if she gets the killing blow, or if it is just if an enemy dies in combat.
Last edited by Desomega; Nov 14, 2016 @ 9:36pm
HugsAndSnuggles Nov 14, 2016 @ 9:43pm 
Originally posted by Desomega:
Huh, in-game the description of those talents specifically states that the only valid weapon type for those talents is "Dual Wield", so I imagine if it is working with other weapon types that it is a bug, and not intended.
All active skills in agility tree have every melee weapon listed - that was my point.
Originally posted by Desomega:
For anyone wondering, though, the final talent in that little side-tree of Dual Wield Mastery gives: +9% chance to strike 2 times with basic attacks (and in the animation, it is one weapon after the other) and a +6% chance to strike 3 times with basic attacks, as well as +15% weapon damage when dual wielding.
You get same passive for every wepon type though.
Desomega Nov 14, 2016 @ 10:11pm 
Originally posted by HugsAndSnuggles:
You get same passive for every wepon type though.

I'm not sure we're understanding each other. In the Agility tree, there are 3 talents: Dual Wield Mastery I, II, and III. All three of them are passives and say this in their descriptions: "Valid Weapons: Dual Wield". This means that they only work when you have a one-handed weapon in each hand.

We're talking about the passive abilities here that give you a chance to swing multiple times with each basic attack. I have just confirmed for myself that, in the animation at least, the swings alternate between your main handed weapon and off handed one when these multiple basic attacks trigger.

That's what the OP was asking about, how to make their characters who are dual wielding attack with each weapon they have. It seems like you are talking about the active abilities, or other abilities that are not the ones I listed. As the only one I listed that does not specify it only works with Dual Wielding is Verse's Killing Spree.
Pixelica Nov 14, 2016 @ 10:37pm 
Can I dual wield shortbow?
Desomega Nov 14, 2016 @ 10:44pm 
Originally posted by Pixelica:
Can I dual wield shortbow?

If you want to just bash people upside the head with sticks and string, sure. Can't do it in the game, though.
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Date Posted: Nov 10, 2016 @ 7:58pm
Posts: 12