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As for raising skills fast, it's all about efficiency. If i am doing a build, why would some options not be availables for some classes... after all if we have different classes part of the game is enjoying see what everyone has to offer. For this reason the game should be balanced so every class has the same opportunities. Pushing people towards magic or 1h doesn't make sens.
[possible minor spoilers ahead]
The reason is that you need the training camp, it's the only spire upgrade that has DW and bows. But training camp is something you build very last, since the other spires are a lot more important :
- Research, extremely important to get early because it takes a lot of time to research recipes, you usually want to build that first
- Forge, upgrading your weapons is so critical, having this ASAP makes a HUGE difference... it adds damage (which helps go through armor), and it adds also more armor penetration if your weapon has it, even a simple upgrade will make a big difference in dps
- Infirmary, the only place that has lore trainer... even if your main is not a mage, training your mage companions in lore is so powerful
Since other spires are so important, i expect most people build training last and have access to bows and DW until late late late game, almost near beating it.
I think like every skill, we should have "normal" trainers that can take you to level 75 somewhere early, maybe at the first spire or someone at the crossing... then the training camp can have the "master" bow/DW trainers that can train you to 150. This would be a lot more balanced.