Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
It's not revolutionary, it's a very old ageing approach. Even among MMO genre action combat free targeting is the new norm. One where you don't auto attack for example. There's a reason why SWTOR wasn't the WoW killer EA was looking for and went F2P very fast.
Except Tyranny and Pillar are very pretty, comparable to hand drawn arts. It could be better, sure, but they look exceeding well in that approach for their budget. Divinity Original Sins 1 and 2 are also very beautiful in the same style.
Art design > fidelity. You seem focused too much on the latter, although I think some people here are focused too much on the former. As I said earlier, I see zero reason for 2.5D graphics over 3D, so that's something you probably agree with. Personally I don't like Tyranny's art style at all.
DA2's combat is literally a watered down sped up version of DA:O. It does nothing new, innovative, and showcases no evolution. Please explain how it does? Also, there is no turn-based aspect in Dragon Age. Only pause-and-play. The most advanced fantasy RPG combat is showcased by Divinity: Original Sin (turn-based) and both Neverwinter Nights games (also pause-and-play with a minor turn-based aspect), for different reasons which I can actually explain if you wish.
As if graphics determine best RPG of the year lol. Tyranny has a LOT more role-playing than Divinity: Original Sin by the way, and 2 is in early access stage and not complete so again too early to judge, but premature and uninformed judgement is something you just can't stop doing.
Except MMO has done that for years, so it's not even evolutionary. In fact you missed the boat some decades ago, because on top of that MMO offer persistent world with multiplayer interaction. It's not a different subject, DA is just an MMORPG without MMO. It's a devolution in fact.
It's great for exploration though, and I love how DA:O has both. DA:O is a mildly tactical game I'd say, less so than Tyranny and others though.
More options = best. 3D graphics should be standard, since like I said 2.5D = imitation 3D only used in the 1990s when 3D graphics weren't good enough. Highly customizable camera like the Neverwinter Nights games but better fluidity would satisfy everyone. I want third person exploration in games like this, but a somewhat isometric camera for combat.
How so? I explain my points, why don't you? Tell me of this value in DA2's combat, especially over DA:O.
I didn't evade your point, I said it's idiotic and makes no sense. You're saying Divinity: Original Sin 2 is a better game because of its graphics fidelity. We get it, to you the two most important things to a game are cutscenes and graphics fidelity. One of those things is totally optional and subjective, and the other is overrated.
The thing YOU'RE not getting, and it's the stupidest thing you've said by far, is your premature uninformed judgement of games. You are now claiming that an unreleased early access game is superior to a game you never played. You have absolutely nothing to base that absurd claim on.
Any art form is to be evaluated when fully experienced in its complete stage, and you've done neither for both games in question. Thus, like I initially said, your opinions are invalid and you are incapable of providing any valuable insight or evaluation for any form of art or any form of media due to your inability to comprehend this simple fact. You didn't play them, you don't know them.
Also for the records you have neither played Tyranny or D:OS 2. I have.