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1. EA, need I say more?
2. Level design. Lets just put broken wagons that block off paths on the same damn map, over and over again. Then when people complain about this call it "artist design choice". Yes, This happen.
3. Not a single choice matters
4. Endless amount of emenys spawning out thin air.
5. If you stop at Act 2, the story may of been decent. Act 3 kills the game and is a complete mess/joke/rushed/wast of time.
I could go on honeslty.
He didn't know EA owns Bioware unitl the thread. Like I said, it explains a lot.
Yes, I have trouble taking the OP seriously but I'm going to try.
First of all, he admitted to never playing Tyranny but only watching videos.
Dragon Age 2 is a solid demonstration of how an RPG can go wrong in every way imaginable. You loved its combat? It is an awful attempt at mixing tactical RPG elements (pause-and-play) with fast paced action, and ends up being a rather clunky action game instead with none of the tactics. Every battle is just waves of enemies, with the enemies spawning right in front of you like some early 2000s Japanese action game. Same goes for the animations. Then we have the awfully repetitive environments and how much that stupid game drags on, and all the cringe worthy moments especially the ending boss battle.
BioWare's story progression is far superior? It seems that your main reasoning for this claim is cutscenes. Cinematic approach isn't inherently superior, it's just your preference. Beyond this stylistic presentation, both Tyranny and BioWare games seem about equally predictable (that is to say, entirely predictable but I have not finished Tyranny yet), but Tyranny's progression contains much more role-playing than every BioWare game since KOTOR.
I understand the sentiment that Tyranny is a step in the wrong direction for being 2.5D (imitation 3D), considering 2.5D was only chosen back in the 1990s because 3D graphics were not capable enough. 3D is infinitely superior for sure, not to mention this game arguably looks worse than Infinity Engine games. That's about as far as the regression goes.
And dragon age 2 is a very mediocre and forgettable game, let alone an RPG.
I wish there's a way to keep chumps like this guy out of steam. It's fine to have an opinion but saying let's bury a whole genre because I'm too ♥♥♥♥♥♥♥♥ stupid to play it is just asinine .
5. If you stop at Act2. "If".
Reading, it's hard I know, that's why you want more RPGs like Dragon Age 2. No need to read, just look at the pretty pictures next to the dialogue wheel.
Oh lets add in:
6. Half of the ♥♥♥♥ you say when clicking on the Dialogue Wheel, isn't said or said wrong.
If you cant understand something and how people can have fun playing it then simply dont judge.
I play these RPGs since the first BG and PST came out but i also enjoyed DA 2 and its fun in its own way and i dont say that such games shouldnt exist
No hate intended. Honnestly. But the answer to your question is simple: the reason people make these games that you don't like is... Yourself.
Dragon Age 2 is still hated to this day, as one of the biggest let downs after DA:Origins. And frankly was quite disliked in the RPG community at release, with it's use of rehashed places (same dungeon layouts over and over with just a couple of closed paths), a main town that doesn't evolve etc.
So if one of your favorite RPG is one of the most disliked... Well maybe the issue is you, you just have very specific tastes that are ... Uncommon.