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I totally wish that Tyranny pulled the lucky ticket, not PoE, but players like more generic games normally, so what can you do.
In terms of the worldbuilding Tyranny seems much more alive and organic. The people felt real, they were living in a savage world and doing their best to survive and achieve their aims in situations, where there is no universal good, only different sizes of evil. All the weird magical elements only served as setting and amplified the human stories told.
POE's world on the other hand had never quite gripped me. The whole theme of souls kind've left me indifferent and the world had never stopped being a bit alien.
Maybe it's just the matter of dev's gaining experience and working on their mistakes. Let's hope the POE2 takes all previous lessons to heart and will be Obsidian's best game yet.
1) Lorewise seems the usual stuff, a quite classic setting that more or less mimics D&D and doesn't appeal to me much. On the other hand Tyranny is really a breath of fresh air: an original setting, original concept art and unique distopyan world that seemed (and is) very interesting.
2) PoE seems to require a lot of investment, with a very lenghty story that seems to drag in a generic world. Also it wants to present you and explore an entire new world, beeing very dispersive. On the other hand Tyranny is way more focused, takes place in a small region, has a smaller scope but pins it right with easier to access background. The time investment is not staggering, amd your character has very clear goal to accomplish in due timespan.
3) I've been told that PoE has a lot of filler combat just to paddle gameplay further, with generic foes brigands that randomly interrupt your experience, and few meaningfull battles. In Tyranny every fight is linked to the task ahead and it's all meaningfull, fights need to be resolved to accomplish task relevant to the main story or maybe a sidequest, not filling gaps to the next story arch.
So better lore, more focused with no filler mobs is the way I like, and also why i enjoyed a lot Age of Decadence.
Beeing focused it has a lot of replay value since your choices can alter drastically your playthrough, justifying more than one if you get into it. Again more similar to AoD.
Unfortunatly it seems that majority of people like more the other way. I just hope market will have space for this kind of game in the future, but cannot really complain if sales, and fans demand, went in another direction.
I actually feel the opposit is true, pretty much everything is better inTtyranny. Pillars is a fine game but its just baldurs gate III, didnt feel special but it fulfills what the backers wanted anyway, nothing wrong with that. Mayve i have just played to many Rpg titels so that most just feel the same, this was something different.
I have to admit, Durand in PoE was to me one of the greatest companion I have had the pleasure to enlist :)
Anyway I have enjoyed this more than Baldurs gate/PoE
Never felt i wanted to play other Rpg:s more than once before this game, so maybe that was my mistake, to try PoE again when I should just have played this game which is made for playing more times until they release PoE II. But I had kinda forgotten about it.
Oh and if they do Tyranny 2 it will use Pillars of Eternity 2 Dead fires Engine.
Maybe next time both games can be promoted equally instead of throwing Tyranny under the bus with advertisment. Tyranny had like a single trailer and not much else news wise while Pillars had full support the whole way if I remember right.
Can't sell something if nobody knows about it.
+1 here I didnt find out about the game until it had already released, or maybe it was a week before release, I dont remember anymore, I do remember it being quite a surprise however.