Tyranny

Tyranny

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Can i save up training points?
Just started. Met trainers at disfavored camp. im level two and it says i can train 10 ranks.

Can i just save these until i find a trainer with skills i like, or will they be wasted if i level further?

e.g. if i level to level 3, will i have 15 charges available?
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Showing 1-6 of 6 comments
strangecat Jan 6, 2018 @ 3:54pm 
yes
DarkFire Jan 6, 2018 @ 7:20pm 
Yes you can, which is especially helpful if you're short of currency to spend on it, though training never gets all that expensive.
chong.ong Jan 7, 2018 @ 12:53am 
Originally posted by EleventhStar:
Just started. Met trainers at disfavored camp. im level two and it says i can train 10 ranks.

Can i just save these until i find a trainer with skills i like, or will they be wasted if i level further?

e.g. if i level to level 3, will i have 15 charges available?

Tyranny has interesting game mechanics, which is quite different from many RPGs.

Three important notes:
1) Essentially, it's important to be powerful for your level (as enemies scale).
2) The game is most difficult around end of Act 1 / start of Act 2.
3) You can have 5 training ranks per level (and yes, it's saved). Thus level 3 means 15 training ranks altogether.

a) From the above, it is important that you only train the skills you are going to use:
For example:
- Magic users should train lore.
- A frontline fighter should train the relevant skill set (eg: two-handed weapons) and/or eg: parry. Note that ''Arrow shield'' is one of the best talents for a frontline fighter, as it means you can lock dodge.

b) Do not ask your companions to train you in a skill that you don't intend to use.

c) You should probably do some training before end of Act 1 (don't save all your training ranks). On the other hand, don't train too early either (as it is easy to increase skill ranks at the very start anyway).
EleventhStar Jan 7, 2018 @ 8:30pm 
Originally posted by chong.ong:
Originally posted by EleventhStar:
Just started. Met trainers at disfavored camp. im level two and it says i can train 10 ranks.

Can i just save these until i find a trainer with skills i like, or will they be wasted if i level further?

e.g. if i level to level 3, will i have 15 charges available?

Tyranny has interesting game mechanics, which is quite different from many RPGs.

Three important notes:
1) Essentially, it's important to be powerful for your level (as enemies scale).
2) The game is most difficult around end of Act 1 / start of Act 2.
3) You can have 5 training ranks per level (and yes, it's saved). Thus level 3 means 15 training ranks altogether.

a) From the above, it is important that you only train the skills you are going to use:
For example:
- Magic users should train lore.
- A frontline fighter should train the relevant skill set (eg: two-handed weapons) and/or eg: parry. Note that ''Arrow shield'' is one of the best talents for a frontline fighter, as it means you can lock dodge.

b) Do not ask your companions to train you in a skill that you don't intend to use.

c) You should probably do some training before end of Act 1 (don't save all your training ranks). On the other hand, don't train too early either (as it is easy to increase skill ranks at the very start anyway).

so couple questions, the min/maxer in me is churning and the wikis really are hit and miss.

1) is it really worth locking dodge? or is it worth keeping it against magic damage (+2 more talents)?

2) i bought the skill retrainer, and it seems any "wasted" training from followers can just be re-allocated there. e.g. if i make a new character, can i just pick the two optimal weapon proficiencies for talents, then train out of the skills i don't use when i reach act2? or is there some drawback to that?

3) my main guy is a frontline guy, should i really only train 1hand/parry/athethics? subterfuge i can live without but lore feels like a waste cause it has cool interactions :(

4) what exactly does locking a skill do? it says stops xp from "normal" gameplay, what is "not normal" gameplay? google told me something about quest exp gets wasted that way, but see 2.
Last edited by EleventhStar; Jan 7, 2018 @ 8:32pm
chong.ong Jan 8, 2018 @ 2:37am 
Originally posted by EleventhStar:
Originally posted by chong.ong:

Tyranny has interesting game mechanics, which is quite different from many RPGs.

Three important notes:
1) Essentially, it's important to be powerful for your level (as enemies scale).
2) The game is most difficult around end of Act 1 / start of Act 2.
3) You can have 5 training ranks per level (and yes, it's saved). Thus level 3 means 15 training ranks altogether.

a) From the above, it is important that you only train the skills you are going to use:
For example:
- Magic users should train lore.
- A frontline fighter should train the relevant skill set (eg: two-handed weapons) and/or eg: parry. Note that ''Arrow shield'' is one of the best talents for a frontline fighter, as it means you can lock dodge.

b) Do not ask your companions to train you in a skill that you don't intend to use.

c) You should probably do some training before end of Act 1 (don't save all your training ranks). On the other hand, don't train too early either (as it is easy to increase skill ranks at the very start anyway).

so couple questions, the min/maxer in me is churning and the wikis really are hit and miss.

1) is it really worth locking dodge? or is it worth keeping it against magic damage (+2 more talents)?

2) i bought the skill retrainer, and it seems any "wasted" training from followers can just be re-allocated there. e.g. if i make a new character, can i just pick the two optimal weapon proficiencies for talents, then train out of the skills i don't use when i reach act2? or is there some drawback to that?

3) my main guy is a frontline guy, should i really only train 1hand/parry/athethics? subterfuge i can live without but lore feels like a waste cause it has cool interactions :(

4) what exactly does locking a skill do? it says stops xp from "normal" gameplay, what is "not normal" gameplay? google told me something about quest exp gets wasted that way, but see 2.


The skill retrainer (Fatebinder Cesper) is ridiculously OP (especially since it's free to use his services after hiring him). After act 1, I would rush to obtain him quickly.

1) The point about locking dodge is because of the ''arrow shield'' talent (which uses the higher score of parry and dodge).

Frontline fighters (including 2 handed weapons builds) should probably get ''flurry of blows'' anyway, so arrow shield essentially only costs 1 talent. With Fatebind Cesper, it means you can transfer all your dodge points into Parry, Lore etc.

2) Yes, Fatebinder Cesper fixes the issue about ''wasted'' training from followers.

But note that you can't transfer across Combat XP (eg: 1-hand weapons) to Support XP (Lore, Parry) and vice versa.


The rule for bonuses as a new character is quite interesting. Essentially, the +bonuses from History (eg: "War mage'') and Primary / Secondary Expertise is added on separately to ranks obtained through Combat XP and Support XP.

For example, many players are willing to sacrifice talents and pick magical training twice (for the +Lore bonus).

For a main character as a frontline fighter, I would personally pick Primary as Sunder (either 1 hand or 2 hand) and Secondary (Flurry of Blows). At level 2, I would pick Arrow Shield.

3) For a frontline fighter (1-hand), I would basically only train 1-hand and/or parry. These two skills would be the highest rank, which means 1 extra training rank yields heaps of Combat or Support XP. Then use Fatebind Cesper to re-allocate.

For example, say you have 50 ranks in 1-hand and 50 ranks in parry. Train parry up to 60. Then reallocate so you can increase lore, subtefuge and athletics (using the support xp), while parry can be eg: 55.

4) The point about locking a skill you don't use is so that you limit the progress in that skill (which contributes to your character's level).

The key is to be powerful for your character level.

eg:
Rank 50 (1-hand), Rank 50 (Parry), Rank 0 (Dodge) with Arrow Shield
is better than having 30 Ranks spread out on (1-hand), (2-hand), (Bow), (Dodge), (Parry) etc.

Also, it's better than having 50 Ranks spread out (1-hand), (2-hand), (Bow), (Dodge), (Parry), and a higher level (higher level means more difficult enemies).

With Fatebinder Cesper, you can experiment and see the results.

Last edited by chong.ong; Jan 8, 2018 @ 8:48am
Aberracja Jan 24, 2018 @ 9:21am 
U can save it, but look out, dont save it for long, game ends soooo suddenly that you wont even expect it
Last edited by Aberracja; Jan 24, 2018 @ 9:21am
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Date Posted: Jan 6, 2018 @ 3:21pm
Posts: 6