Tyranny

Tyranny

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Saikx Dec 26, 2016 @ 1:25pm
Which amor-type should a mage wear?
I chosed a mage as my first main char and now I can chose between some armors, which have different types (heavy amor, light armor leather or as subcategories copper, textile/fabric (sry no idea which is the correct word) ). But I have troubles with understanding all these differences and if I should stuck with the 08/15 mage armortype (textile/fabric) or if it's worth it to use different types for higher defence stats in other categories.

Does the weight matter? (besides being slower)
Will my mage have disadvantages if I use heavy amors?
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Player#2201 Dec 26, 2016 @ 3:24pm 
Along with affecting the accuracy of your offensive spells, I think the stat to pay attention to would be "Recovery." It's the gap of time between actiavting different abilities in combat (not including the speciifc cooldowns for each one). I used cloth the whole way through and was pretty much able to string one spell after another.

I'm using a heavy armor 2-hand fighter on my second playthorugh and can definitely spot the larger gap between ability activations. As long as you keep illusion spells on hand armor shouldn't be a problem, at least on normal difficulty.
Dorok Dec 27, 2016 @ 1:59am 
Well the system isn't totally uncommon but not very common. There are 3 aspects :
- Armor : It's a number removed to damages, there's armor per attack types Pierce, Slash, Crush, Frost, Fire, Electricity. I'm not sure if Armor includes protection for Arcane. And armor doesn't include protection against Bane attacks.
- Deflection : It's a chance to lower damage type. There's 3 damages types in the game, normal (Hit), Critical (Crit), Graze, and Miss is no damages. Deflection reduce the damage type received, Crit becomes Hit, Hit becomes Graze, Graze becomes Miss.
- Recovery : It's a time added after almost any action before character can do another action, for example after a skill, after an attack, after a spell.

In general Heavy Armor provide higher Armor but no Deflection and higher recovery, Light Armor provide very low armor but highest defection and small recovery, Cloth armor provide no armor, low deflection if any and smallest recovery.

So for mage Cloth or Light armor look like the best choices, Cloth is only for a mage not attracting much aggro, Light Armor is a good jack of all trade for many type of mages, Heavy armor seems a bit unbalanced and de-favored in comparison of Light Armor but it could be a fun alternative for a mage warrior.

EDIT: All characters are mage and can cast spells, so nope there's no other restriction like not be able cast some spells when wearing Heavy Armor or using a Mace.
Last edited by Dorok; Dec 27, 2016 @ 2:02am
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Date Posted: Dec 26, 2016 @ 1:25pm
Posts: 2