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In my opinion this definitely hurt the game at release, those that didn't want another PoE ignored it and was wrong, many PoE fans picked it expecting something in the same vein and get disappointed.
If your only reference is PoE you'll hardly enjoy it in my opinion.
I'm going to maybe give it another go however.
PoE writting is a ton of writing filling and alas writers forgot the elementary basis of writing, every single line should be interesting to read. And common face it, the past history of most of your relatives, yourself, friends and neighbors would be a total deadly boredom to read. PoE writers was so obsessed by text quantity that they forgot this evidence.
Yeah, I know. I said that myself. Purple Prose. But I find that preferable to what Tyranny offers.
As for how this happened, it was a lack of editorial oversight. They admitted to trying to get the game out the door before the text could go through a proper editor. Depending on the person, it's easier to write a lot then pare it down than flesh out something that is too sparse.
That said, I wonder if the comment of lack of details from companions is really right. With companions Tyranny make relationship evolve along game progression and reputation build with companions. At first most if not all won't say much to foreigner that is the fatebinder. But as the relationship progress the fatebinder will get a lot more details.
In fact what's really weird is that a foreigner tell you many details on his (tedious) past life. I know people love speak about themsleves as if it interest anybody, in fact more nobody. But it's still weird.
I like both of the games for different reasons, I think the artifacts and the spell system is a vast improvement in Tyranny. That being said, I liked the enemies and lore of PoE much better.
The amount of perceived choice you have in Tyranny also seems expansive except on a second or third play through, you discover it's actually quite minuscule.
The combat in both PoE and Tyranny could be improved in both games as well. With all the flaws Tyranny has, it's a big step in the right direction and I'd still give it a 7/10.
If PoE 2 nails the ending it will be the best game Obsidian has made in years.
I notice more and more weird comments about movies or series with people complaining about time schedule without to realize an interesting story is no way a linear list of details of every single second, a great story must have many non told details, hidden details, and huge jump in time.
It's like novels aren't anymore like they was when I read a ton of them, weird.
Wait. You're that guy from the Torment: ToN forum that got banned for pretty much doing exactly what you are doing now. ♥♥♥♥♥♥♥♥♥♥, stop trolling!
Here is a list of what I like in one and the other title:
--------Tyranny - pluses --------------
- better combat - combat is more engaging, clear and dynamic. Tyranny uses cooldown system (just as a reminder - PoE uses system of use per rest/combat). You have less companions to coordinate but combat is not hurt by that. In PoE combat was blurry, occluded by tons of VFXs and chaotic.
- Spell system - you can do hundreds of variants of spells. You can then place them on hot bar, so no useless spells occupy your slots (unlike to PoE where there was tons of spells that no one would use..)
- Experience and skill system - everything gives you experience; Skill system is a bit complicated, but you do not have to worry about it - whatever you use becomes better.
- more engaging stories than in PoE. PoE has a lot of "dry" dialogues, most of them did not add anything to conversations. Tyranny has better writing (IMO) - even fluff/filler dialogues have something in them, at least some humor :>
- humor - as mentioned above, humorous adds are everywhere. By that textes are "light" and I didn't want to skip anything. PoE's writting is more "tolkienish", grim and dry as paper..
- "colorfull" mood - it's not grim (even if there are bodies lying under your feet), not that full of pathos and ideals.
- it is a short game but you can replay it in a few ways and experience completely different point of views on the war that eats Tiers.
- New game + is quite nice balanced I think
- Companions have impact on dialogues (unless to PoE where companions randomly interfere in dialogues but never talk with anyone more than your character) and react on your decisions
--------- PoE pluses -----------------
- solid story/plot - linear plot gives an impression of solid story, with all those culminations and momentum in the right places (to which we are used to). Tyranny has more non-linear story (in some.. limited manner) that was not balanced. There is Act 1 that gives the game momentum, Act 2 with almost 90% of the game's content and which does not accelerate the story but more or less slows it down, and then there is Act 3 like a fart.
- lore - if you like to explore every level to search for notes, books and etc just to read about world and its history, this is the right choice. In Tyranny lore is hidden in conversations (as side notes), beside that there is not much to read (what does not surprise in the world in which almost everyone is illiterate).
- tragic/grim/classic-heroic mood - if you like classic, heroic stories, this is the right choice. Everyone is sad, everyone dies in a sad way, only hopless people live in there and when you read about all those stories you want to cut yourself also to relieve their pain.. after you vomit all the mud and grey dirt that lies everywhere.
- PoE lasts for hours. I finished my playthrough in ca. 120 hours.
- side quests are like "go there and grab me 4 flowers"- style in most cases
- not sure if + or -, DLCs (especially second one) are worth every penny and (IMO) are better than the main story.
- More companions and every one of them has interesting (and sad of course.. oh how sad) story. Tyranny has also great companions but I'm not satisfied with some of them
Tyranny on the other hand really over plays the illusion of free choice and testing your morality to "do good" in an evil world. But it does have the credit of gripping you far faster into the setting, especially with the conquest of the Tiers pre-game portion. Just when it starts to wear out it's welcome it's over. Admitedly the ending is pretty cliff hanger-y.
That is so well put it's embarrassing.
As for Tyranny being gripping, I actually found it to be less so, but that's just me. Again, I found the overly succinct to be immersion breaking where as the excessive exposition in PoE was merely mildly annoying.
edit: In anycase, if you are looking for a CRPG I would suggest you next try either Divinity: Original Sin for it's exception combat and decent story (fast than PoE's but less interesting, also everything is voiced which can be a pro or con) or Shadowrun: Dragonfall for being overall the best CRPG to come out in the last 10 years. Combat is nice and there is virtually no trash, great story without the over writting found in PoE, and interesting characters. Only down side is that graphically it looks like garbage. DF is aesthetically pleasing, but if you are sensitive to poor graphics, then it's not for you.
edit: Oh, by the way, SR:DF is normally priced at $15, and D:OS will be going on sale in a few days (probably) when D:OS 2 is fully released, so they are also (or will be) cheaper than Tyranny...in addition to better.