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I prefer the solo path (for the glory of Kyros, of course) and dual wielding. It's really nice for a change to stop worrying about what cannon fodder thinks of you and just cut through. Kind of wierd that maces, daggers and swords are in the one category (one-handed weapon), though.
Chorus and Disfavored are quite more original paths, but both are rude if you don't like be embarked in some evil actions, and from that aspect it's even more heavy with Chorus path. Still despite I never play real evil in RPG and tend try pick the good with some greedy exceptions, I found both path quite playable anyway and quite more interesting to play.
If I need choose my favorite path, it would be Disfavored with a right set of choices during strategic prelude and right choice of companions and bring Disfavored leader on my side.
Magic is very powerful and you don't even need hyper optimize it. There's combinations of sword and magic working very well. My 2H mage worked very well at highest difficulty.
You probably haven't followed my earlier posts where I had mentioned that I've played specialized guild mages in the first two playthroughs. It's not low Lore skill - I've stopped observing the skill at 350 - and it's not that the spell Cores, Expressions and Accents are bad - the cheese is how the scroll sigils are distributed through the game, so the game controls which spells you can build in which order. You cannot influence that. You can focus on a fast increasing Lore skill, but you are limited to the available sigils instead of facing more freedom, such as deciding which sigils to learn when. It's not your caster's level that influences which spells you can cast - it's simply your story based progress through the game that takes you to locations where you can find/buy new sigil scrolls.
And why would you presume that I don't know anything about that?
First, you get my thumbs up for keeping your Steam profile public, so I could see how little bit of Tyranny you've played in Nov 2016. Second, it's exactly the dependency on how the sigils are distributed through the game that is the major drawback.
While I could agree that we could start off with some weak accents, getting more freedom with spells would mean making them completely boring, because there's no more "Oh, cool, new core/expression/accent" moments, or significantly fewer of them. I do understand that some players love minmaxing and cheesing, but it's not for everyone and telling people that spellcasting sucks because you're a jaded powergamer is hardly helpful to new players.
Cool? No. Currently it's like "d'oh - another sigil of strength, now Strength 2 which is slightly stronger than Strength 1 the caster knows already". And later "oh, and now there's sigil of Strength 3, which is a little bit stronger than sigil of Strength 2". And finally you get sigil of Strength 4 late and for endgame Lore skill. It's over-balancing. No shady merchant to meet early, who sells you a very expensive sigil, provided that you've saved enough rings to afford that one.
Uh? - I've not done any powergaming in the first 2-3 playthroughs. I've not looked up guides or walkthroughs. I've discovered and experienced everything myself. And it sucked that the guild mage could not learn any spells during level up, but strictly depended on how the game distributes the sigils.
As it is now, you get new sigils, including cores and expressions gradually, which means that mages have something substantial to work for, instead of level-by-level unlocks.
One time you get a better Strength sigil (or a weaker one, which is cool too, because you can now buff your area spell with some more juice), another time you get a new core, so you get to try out some entirely different effects. Or you find a new expression. Or a miscellaneous accent, like rapid casting of frostfire. You may think it's dull, others clearly don't, myself included. If you want to break progression for yourself, go ahead and use console, nobody's stopping you. Some people actually enjoy getting new sigils along the way throughout the game's running time.
As for powergaming, I think stressing about effectiveness in a game where combat is little more than an afterthought qualifies. Unless you play Path of the Damned, which most people won't, combat is easy, and not particularly interesting. Playing an optimised character is an overkill, and to most people it would be more fun to actually build a character they think is interesting and fitting the playthrough they want to have.
I played a straight warrior, did an archer, I played a mage a couple times, I didn't experience fights becoming any more interesting in any of those cases. Playing as a mage at least provides some nice visual effects to go with the boredom and provides some fun through crafting and tweaking spells.