Tyranny

Tyranny

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Guomindang Aug 12, 2017 @ 6:02am
NG+ a better experience?
So I'm about to try another run of this game, however I'm not certain that making another run with my old character would actually be more fun. Seems slightly confusing to have all those sigils from start, and enemies just scale anyway?

What are your thoughts and the general consensus?
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Showing 1-7 of 7 comments
Kernest Aug 12, 2017 @ 6:37am 
Enemies do scale, but certain key skills and the ability to bring the a few things over from the previous game can make early game easier.

IMO the only real reasons to play NG+ is getting to take more talents and having more Lore and all the sigils for spell creation, and getting to see this demi-god you'll have in action from the start, rather than just for the last 1/3rd of the game.

Unfortunately NG+ is the only way you can play a Stone Mage (or half a dozen other types of mages) from the start.
Last edited by Kernest; Aug 12, 2017 @ 6:39am
Nec Aug 12, 2017 @ 8:14am 
i was kinda disappointed with my mage in my first playthrough as i didnt have any good spells up until the mid to endgame... and even then the lore was kind of a bummer for me.
currently on my 4th ng+ (prepping for the dlc) and its awesome to wield all those powerful spells from the very beginning.
jutschi78 Aug 12, 2017 @ 3:45pm 
Well it is easier in the start (and general i would say), although the checks in the Dicussion like lore. atheletic etc. can get realy high...

Overall i like the ng+
Zwentibold Aug 21, 2017 @ 2:37pm 
Sigils seems to be somewath randomized so you can't play an allpowerfull archmage without ng+ it seems... didn't find every sigils (non-essentials-one) at the end of second playthrough... Pretty bad design imo, you should be able to research theme at library and experience a full magebook by the end of one game.
The distribution of sigil scrolls is completely messed up in this game. For balancing reasons they are too rare and require meta-gaming to acquire those, which are only available a single time in the entire game. I consider this a major flaw when playing a caster.
PlotinusRedux Aug 24, 2017 @ 1:25am 
I've played NG+ up to around level 80 now--enough to open all the artefact imports.

I've enjoyed it, but after the 3rd or so I just started soloing and casting nothing but haste + guidance for a buff and spammed choatic descent rains in fights--once you get to 44 quickness (39 + the +5 speed helm on crit, which you always do), all spells and abilities have 0 cooldown (you can even spam the base 10m cooldown Undying at will). Even before that, with 19 base quickness + shortened cooldown sigils, you can basically spam through the 4 rains, keeping everything perma shocked/slowed/bleeding/poisoned.

The problem is melee becomes useless after a couple of play throughs--everything gets massive armor bonuses, and melee damage doesn't scale enough to keep up. That in turn makes most artefacts useless, other than the +5 quick helm and maybe the +2 quick staff since it stacks, though it won't go up to +6 with reputation like the would if you created it instead of importing it.

I'd definitely do at least one NG+, though.
Originally posted by PlotinusRedux:
Even before that, with 19 base quickness + shortened cooldown sigils, you can basically spam through the 4 rains, keeping everything perma shocked/slowed/bleeding/poisoned.
With NG+ this makes combat even more repetitive.
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Date Posted: Aug 12, 2017 @ 6:02am
Posts: 7