Tyranny

Tyranny

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swordfish Aug 4, 2017 @ 4:47am
Anyone may explain locking and unlocking skills?
Please be detalied and do good and bad examples, so that I understand pls... :)
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Showing 1-6 of 6 comments
Kernest Aug 4, 2017 @ 5:17am 
You gain skill ranks by doing actions related to that skill, such as Athletics by climbing stuff, Lore by casting spells and so on. If you lock a skill, you don't gain skill ranks in that skill.

This matters because levels are gained by gaining skill ranks, and enemies scale to your level. If you're a melee fighter with tons of Lore, your build is inefficient, as you would not use Lore in combat.

Locking skills prevents you from gaining "useless" stats and thus makes you more efficient compared to the enemies you face.

You do also gain experience from completing quests that gets spread around to some of your useless skills unless you lock those skills.

You don't really need to do this unless maybe if you're doing the hardest difficulty on Ironman or something.
Last edited by Kernest; Aug 4, 2017 @ 5:18am
swordfish Aug 4, 2017 @ 10:30am 
Originally posted by Kernest:
You gain skill ranks by doing actions related to that skill, such as Athletics by climbing stuff, Lore by casting spells and so on. If you lock a skill, you don't gain skill ranks in that skill.

This matters because levels are gained by gaining skill ranks, and enemies scale to your level. If you're a melee fighter with tons of Lore, your build is inefficient, as you would not use Lore in combat.

Locking skills prevents you from gaining "useless" stats and thus makes you more efficient compared to the enemies you face.

You do also gain experience from completing quests that gets spread around to some of your useless skills unless you lock those skills.

You don't really need to do this unless maybe if you're doing the hardest difficulty on Ironman or something.
Iam playing on hard diffic on my first play through, and the game offers some challenge. From what I read of your words. It is not good to spread exp thin on useless skills Becz it is my first walkthrough and honestly the game on hard difficulty is not a walk in the park 🤝
I had started on Hard difficulty and then restarted at Normal when I found out how much fighting is needed and how poorly documented some things are in this game. I guess that locking skills would help with distributing quest XP to only the active skills I want - and would lead to levellling up slower and not level up due to "unimportant" skills gaining ranks. Levelling up faster, on the other hand, leads to attribute increases and extra talents.

Towards the end of the game, Verse was only level 12, Barik only level 13, and the game decides to throw boss enemies at you, which asked for less specialization than what I had done. Suddenly I had to learn completely different spells with my main caster, who ended the game at level 16 due to gaining XP for half a dozen magic skills instead of being a specialist.
swordfish Aug 4, 2017 @ 2:43pm 
Originally posted by D'amarr from Darshiva:
I had started on Hard difficulty and then restarted at Normal when I found out how much fighting is needed and how poorly documented some things are in this game. I guess that locking skills would help with distributing quest XP to only the active skills I want - and would lead to levellling up slower and not level up due to "unimportant" skills gaining ranks. Levelling up faster, on the other hand, leads to attribute increases and extra talents.

Towards the end of the game, Verse was only level 12, Barik only level 13, and the game decides to throw boss enemies at you, which asked for less specialization than what I had done. Suddenly I had to learn completely different spells with my main caster, who ended the game at level 16 due to gaining XP for half a dozen magic skills instead of being a specialist.
So locking skill is used to prevent exp from spreading thin on skills that I do not intend to use. So unlocked skills gain more exp this way?
Atma Aug 4, 2017 @ 7:08pm 
Yes, basically.

Also, the first act is the hardest part of the game. It becomes considerably easier as you unlock more talents.
Pandada-sensei Aug 7, 2017 @ 4:10pm 
Originally posted by D'amarr from Darshiva:
Towards the end of the game, Verse was only level 12, Barik only level 13, and the game decides to throw boss enemies at you, which asked for less specialization than what I had done. Suddenly I had to learn completely different spells with my main caster, who ended the game at level 16 due to gaining XP for half a dozen magic skills instead of being a specialist.

The shorter paths tend to end your character at those levels, so it seems pretty on-point.

Unless of course you're efficient and play POTD, in which case depending on the path you take you might end up at a whooping level 23-24 like I did.
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Date Posted: Aug 4, 2017 @ 4:47am
Posts: 6