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This matters because levels are gained by gaining skill ranks, and enemies scale to your level. If you're a melee fighter with tons of Lore, your build is inefficient, as you would not use Lore in combat.
Locking skills prevents you from gaining "useless" stats and thus makes you more efficient compared to the enemies you face.
You do also gain experience from completing quests that gets spread around to some of your useless skills unless you lock those skills.
You don't really need to do this unless maybe if you're doing the hardest difficulty on Ironman or something.
Towards the end of the game, Verse was only level 12, Barik only level 13, and the game decides to throw boss enemies at you, which asked for less specialization than what I had done. Suddenly I had to learn completely different spells with my main caster, who ended the game at level 16 due to gaining XP for half a dozen magic skills instead of being a specialist.
Also, the first act is the hardest part of the game. It becomes considerably easier as you unlock more talents.
The shorter paths tend to end your character at those levels, so it seems pretty on-point.
Unless of course you're efficient and play POTD, in which case depending on the path you take you might end up at a whooping level 23-24 like I did.