Tyranny

Tyranny

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How to talk the stonewalkers into letting the disfavoured walk through their territory?
i would rather slaughter the disfavoured because they are ♥♥♥♥♥♥♥♥ who never do any work, why bother putting the option to even talk about letting them through if you don't allow it, false sense of choice?
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Showing 1-15 of 17 comments
Rowley Jan 10, 2017 @ 9:01am 
You can't. The game is unfortunately a bit misleading in giving you the idea that it may be possible, but ultimately there's just no choice but to slaughter the Stonestalkers on the Disfavored route. The Disfavored kinda have the least amount of actual variation of choice as opposed to every other route in the game, honestly.
Tanya Degurechaff Jan 10, 2017 @ 9:09am 
Originally posted by Cloaked Destiny:
You can't. The game is unfortunately a bit misleading in giving you the idea that it may be possible, but ultimately there's just no choice but to slaughter the Stonestalkers on the Disfavored route. The Disfavored kinda have the least amount of actual variation of choice as opposed to every other route in the game, honestly.
It seems like the solo route is the best route :l
Rowley Jan 10, 2017 @ 9:16am 
Solo and Rebels were the most fun for me, as you got to make some actually meaningful choices. In both the Disfavored and Chorus paths you outright lose the ability to make certain choices with no rhyme or reason for it, which makes the Fatebinder less of an individual and more or less an extension of whatever Archon he/she happens to be helping out. Also, the Betrayal choices are ridiculous, given that your betrayals are (mostly) restricted to the starting points of each area, as opposed to right before you make some hardline choice, such as Blighting the Land for the Disfavored or sending Amelia and the Censor to Nerat for the Chorus.

Solo was really great, although I don't necessarily like that the Fatebinder is required in part to be a selfish jackass when it comes to getting the relics. I was staring at my screen and thinking "Wut." to myself when in the Blade Grave You have to annihilate the Unbroken just because they don't trust you, while you can't offer to help out like you do with the Stonestalkers vs Disfavored in the same route. Rebels meanwhile, let you pick every single meaningful alternative, at least to a degree that I wasn't thinking "Hey wait a minute...." although missing out on an entire area was still pretty lame.
Last edited by Rowley; Jan 10, 2017 @ 9:18am
Tanya Degurechaff Jan 10, 2017 @ 9:19am 
Originally posted by Cloaked Destiny:
Solo and Rebels were the most fun for me, as you got to make some actually meaningful choices. In both the Disfavored and Chorus paths you outright lose the ability to make certain choices with no rhyme or reason for it, which makes the Fatebinder less of an individual and more or less an extension of whatever Archon he/she happens to be helping out. Also, the Betrayal choices are ridiculous, given that your betrayals are (mostly) restricted to the starting points of each area, as opposed to right before you make some hardline choice, such as Blighting the Land for the Disfavored or sending Amelia and the Censor to Nerat for the Chorus.

Solo was really great, although I don't necessarily like that the Fatebinder is required in part to be a selfish jackass when it comes to getting the relics. I was staring at my screen and thinking "Wut." to myself when in the Blade Grave You have to annihilate the Unbroken just because they don't trust you, while you can't offer to help out like you do with the Stonestalkers vs Disfavored in the same route. Rebels meanwhile, let you pick every single meaningful alternative, at least to a degree that I wasn't thinking "Hey wait a minute...." although missing out on an entire area was still pretty lame.
How do i play with the rebels? it sounds fun and getting the most out of the game.
Last edited by Tanya Degurechaff; Jan 10, 2017 @ 9:19am
Rowley Jan 10, 2017 @ 9:23am 
Siding with the rebels just requires that you let the lieutenants (Sybil Matani and Pelox Tyrel) escape when you meet them in Chapter 1 at Echocall Village and Tripnette Wilderness respectively. When you do that you'll get a letter from the Rebel Leader asking you to meet with her in private, which will open up siding with them over either of the two armies. It also helps to go to Apex during the Conquest and make certain choices, such as engaging in Diplomacy with the Queen at the end of that Year, which gives a huge boost to Vendrien Guard reputation.
Last edited by Rowley; Jan 10, 2017 @ 9:24am
Tanya Degurechaff Jan 10, 2017 @ 9:25am 
Originally posted by Cloaked Destiny:
Siding with the rebels just requires that you let the lieutenants (Sybil Matani and Pelox Tyrel) escape when you meet them in Chapter 1 at Echocall Village and Tripnette Wilderness respectively. When you do that you'll get a letter from the Rebel Leader asking you to meet with her in private, which will open up siding with them over either of the two armies. It also helps to go to Apex during the Conquest and make certain choices, such as engaging in Diplomacy with the Queen at the end of that Year, which gives a huge boost to Vendrien Guard reputation.
Awesome, do you think that gives the best options/gameplay and ending?
Rowley Jan 10, 2017 @ 9:31am 
I wouldn't say it gives the best gameplay by virtue of the fact that you miss out on an area. The way all of the routes in the game work is that you get to go to three main areas (except on the Solo route, which allows you to visit all four) for main story quests. The problem is that one of the main areas is Lethian's Crossing, which isn't a large part of the story and also doesn't have an Edict attached like the Blade Grave, Burning Library and Stone Sea. Disfavored and Chorus let you choose which area you go to and you can choose to skip the story part of Lethian's Crossing (you can visit it on any route without getting involved with the main story there) in favor of a different place, whereas in the Rebel route that's the first place you're required to go to, and so you'll end up missing out on going to one of the three others as a consequence.

I think it (the Rebel route) gives the best options by virtue of the fact that every choice is one you make on the same level of magnitude as the Chorus and Disfavored routes. You get to choose which factions you want to make into your allies in each area and also whether you want to make moral/immoral choices without being restricted by the faction you're a part of. I definitely felt like I had the best "Good Ending" when I was on the Rebel route specifically because of that, and my epilogue was less crammed with "Everyone suffers ever after" too, haha. The solo route by contrast is just you running into every area and taking something you want, while Rebel route actually solves problems in a satisfying way.
Last edited by Rowley; Jan 10, 2017 @ 9:32am
Tanya Degurechaff Jan 10, 2017 @ 10:42am 
Originally posted by Cloaked Destiny:
I wouldn't say it gives the best gameplay by virtue of the fact that you miss out on an area. The way all of the routes in the game work is that you get to go to three main areas (except on the Solo route, which allows you to visit all four) for main story quests. The problem is that one of the main areas is Lethian's Crossing, which isn't a large part of the story and also doesn't have an Edict attached like the Blade Grave, Burning Library and Stone Sea. Disfavored and Chorus let you choose which area you go to and you can choose to skip the story part of Lethian's Crossing (you can visit it on any route without getting involved with the main story there) in favor of a different place, whereas in the Rebel route that's the first place you're required to go to, and so you'll end up missing out on going to one of the three others as a consequence.

I think it (the Rebel route) gives the best options by virtue of the fact that every choice is one you make on the same level of magnitude as the Chorus and Disfavored routes. You get to choose which factions you want to make into your allies in each area and also whether you want to make moral/immoral choices without being restricted by the faction you're a part of. I definitely felt like I had the best "Good Ending" when I was on the Rebel route specifically because of that, and my epilogue was less crammed with "Everyone suffers ever after" too, haha. The solo route by contrast is just you running into every area and taking something you want, while Rebel route actually solves problems in a satisfying way.
Im sad there is nowhere near as much to do as Poe.
Dorok Jan 10, 2017 @ 11:17am 
Originally posted by Cloaked Destiny:
Siding with the rebels just requires that you let the lieutenants (Sybil Matani and Pelox Tyrel) escape when you meet them in Chapter 1 at Echocall Village and Tripnette Wilderness respectively.
I don't think so, I let them escaped both and could not do rebel, I think it's because I didn't let escape Pelox brother too.
Dorok Jan 10, 2017 @ 11:31am 
Originally posted by Wendy:
Originally posted by Cloaked Destiny:
...
Im sad there is nowhere near as much to do as Poe.
PoE is clearly bigger with a lot of optional stuff. But Cloaked Destiny description is an extreme simplification of variations, it's just a schematic description, just looking at main areas, not all other variations and not looking at consequences from decisions in prelude. First play Disfavored, second play not fully finished, started Chorus and quickly forked Anarchy, a ton of differences between the two plays, no way PoE replay has that.
Last edited by Dorok; Jan 10, 2017 @ 11:32am
Rowley Jan 10, 2017 @ 11:32am 
Originally posted by Dorok:
Originally posted by Cloaked Destiny:
Siding with the rebels just requires that you let the lieutenants (Sybil Matani and Pelox Tyrel) escape when you meet them in Chapter 1 at Echocall Village and Tripnette Wilderness respectively.
I don't think so, I let them escaped both and could not do rebel, I think it's because I didn't let escape Pelox brother too.

Mis-name in my post, I was referring to Pelox Florian. Pelox Tyrell dies no matter what (the guy in Edgering Ruins holding the Disfavored Captain at knifepoint). But the third Pelox brother, Pelox Travost, only shows up if you make a particular Conquest decision. But barring really bad reputation scores, all you need to do is spare Matani and Florian. You may have to hedge around some dialogue choices but so long as your Vendrien Guard rep is solid then he'll listen when you tell him to run away.

Granted, if you make the Conquest choices that give the Vendrien Guard the middle finger (Crucifying the Captain, killing the Queen) then why join the Rebels anyhow?
Dorok Jan 10, 2017 @ 11:37am 
Originally posted by Cloaked Destiny:
The solo route by contrast is just you running into every area and taking something you want.
I haven't yet finished an Anarchy play, but in my play I quoted at least one choice, sage versus human beasts. Also are you sure there's no choice in Lethian's Crossing? I played this part a bit too mechanically (playing the good guy as much I could) to quote well by myself.
Rowley Jan 10, 2017 @ 11:41am 
There is no "Major" choicefor Anarchist in Lethian's Crossing other than Murdering the Bronze Brotherhood and Forge-Bound if you feel like it. You do have to take the Magebane for the Main Quest but you can go back and give it to the Elder afterwards. I suppose the spoilered part about the artifact can qualify in a sense, though I consider it such a minor part of the story as opposed to the major consequences of your actions in the Stone Sea on other routes.

I'm not sure what you mean by Sage v. Human Beasts, unless you mean whether you kill off Hundred-Blood or the Stoneshakers.
Last edited by Rowley; Jan 10, 2017 @ 11:43am
Dorok Jan 10, 2017 @ 12:00pm 
Originally posted by Cloaked Destiny:
There is no "Major" choicefor Anarchist in Lethian's Crossing other than Murdering the Bronze Brotherhood and Forge-Bound if you feel like it. You do have to take the Magebane for the Main Quest but you can go back and give it to the Elder afterwards. I suppose the spoilered part about the artifact can qualify in a sense, though I consider it such a minor part of the story as opposed to the major consequences of your actions in the Stone Sea on other routes.

I'm not sure what you mean by Sage v. Human Beasts, unless you mean whether you kill off Hundred-Blood or the Stoneshakers.
Ha it's not sage? Lol. That said yeah it's an heavy choice for me, I suppose massacre all human beast looks less like a choice, because it's one evil versus non evil. But I believed you could choose save the Stoneshakers and no need massacre all other human beast just those of this area.

The choice before is probably not really one in term of consequences because it's between Human Beasts and Disfavored and it's Anarchy path, but it's not that obvious.



Originally posted by Cloaked Destiny:
Originally posted by Dorok:
I don't think so, I let them escaped both and could not do rebel, I think it's because I didn't let escape Pelox brother too.

Mis-name in my post, I was referring to Pelox Florian. Pelox Tyrell dies no matter what (the guy in Edgering Ruins holding the Disfavored Captain at knifepoint). But the third Pelox brother, Pelox Travost, only shows up if you make a particular Conquest decision. But barring really bad reputation scores, all you need to do is spare Matani and Florian. You may have to hedge around some dialogue choices but so long as your Vendrien Guard rep is solid then he'll listen when you tell him to run away.

Granted, if you make the Conquest choices that give the Vendrien Guard the middle finger (Crucifying the Captain, killing the Queen) then why join the Rebels anyhow?
Ha ok so during prelude save the brother is mandatory.
Dorok Jan 10, 2017 @ 12:20pm 
Originally posted by Cloaked Destiny:
Granted, if you make the Conquest choices that give the Vendrien Guard the middle finger (Crucifying the Captain, killing the Queen) then why join the Rebels anyhow?
Dam so during prelude favor fully Disfavored and/or Rebels and then Chorus path is blocked?

I had a vague plan to play Chorus that way.
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Date Posted: Jan 10, 2017 @ 5:17am
Posts: 17