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I think the only BG character I remember is Minsc.
Not sure I agree that Tyranny was shooting to emulate BG2. The latter is very ho-hum fantasy, largely on rails but still good, whereas Tyranny is a very different, new sort of fantasy world that borrows most of its story-heavy, choice-heavy core design more from titles like Fallout than from BG.
It is silly to compare the old-style RPGs made specifically for what boils down to the kind of fans that will actually do the math and grab a notebook to create their own areamaps--to well, an increasingly accessible counterpart.
Face it, NWN and Baldur's Gate were really kinda out there when it came to player accessibility. You could play the game blindly and do fine on low difficulties sure, but if you actually wanted to understand half of the mechanics and not get ****ed by some random, obscure rule (and thus have to reload a dozen times when you got to certain encounters), you had to do a lot of reading and number crunching. This kind of thing has an audience, but that audience is very niche and unlikely to make great sales (nowadays). It unfortunately also means that the magic system doesn't get to be as complex, because if you ever wanted to do much with the one in NWN/BG, you really had to get into it based on things like saves or DC checks. Most people do not want to do homework. Tyranny has some arcane nonsense too, sure, though not quite the same level of it.
It just sounds like you're incredibly nostolgic and can't get over that. The games you list were all pretty great for their time (and indeed I loved all of them, so don't assume that my notes about the ruleset is an actual complaint) but their stories are really nothing special. Fan-created modules are what really kept NWN alive and breathed life into the game--or any purpose of going back and playing longer. Baldur's gate's party and their interactions were great and Tyranny doesn't hold up to it, sure. But on the flip side, in BG/NWN games your choices didn't mean jack ****. There were virtually no real consequences to your actions in-story, or if there were, they'd be irrelevant about thirty minutes later. Tyranny does a pretty good job of consistently changing the world to reflect the consequences of your actions by contrast. One thing I do absolutely love about BG is that you can **** up and cause your party members to ditch you, while in Tyranny they'll find excuses to stay. Or you could make a wrong dialogue choice at one point and twelve hours later find out that it ruined your romance (unlike every other Bioware game ever.)
Dragon Age: Origins is probably the best modern example of a spiritual successor to games like those you champion in your post. The sequels, not so much, but the original game was explosively open-ended, complex, and replayable, and moreover its spell system was a pretty good blend between the complexities of a DND game and the accessibility that modern audiences prefer.
It is unfortunate, but you're probably not going to find the style of games you like anymore other than the occasional gem unless you look through indies very thoroughly. The genre and audience have both shifted over the decade and ultimately what sells is going to be what people decide to keep making. I strenuously disagree with your complaints that Tyranny does nothing better than those old games, as such blanket statements are ludicrous. BG and NWN had their objective flaws just like any other game. Tyranny is a good game for what it aims to do, though few will say its GOTY material by any measure--it was a relatively small project in the first place.
Edit: As a last note, the combat in Tyranny is pretty sub-par in general, you're not wrong. I simply mean that its unfair to compare it to games based on tabletop, because BG/NWN didn't actually create the spells/combat style/whatever that they use, while Tyranny uses its own system.
It's ridiculous why play something that bores you. And don't play if it's to do some total crap in parallel, play some mobile phone instead.
You are literally a ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ if you think that multiple playthroughs of neverwinter nights 1 and 2, Baldurs Gate 2, Dragon Age Origins, and countless other rpgs as well as who knows how many forgetten realms fantasy novels from R.A. Salvatore, Ed Greenwood and other well known authors makes my attention span short. Most likely, you are threatened by me not liking something you are fond of and feel the need to attack my sensibilities and who I am over it, which is something 12 year old kids do, congrats. Also, while not intuitive 2nd edition D&D is perhaps the most beloved edition to oldschool fans. I prefer 3.5, but saying it "sucks" when you likely aren't even a real fan of the tabletop just makes you ignorant.
The combat blows. Its awful. I didn't find the story particularily interesting when the bread and butter of the game to me, building my character to fit into that story, is boring and unimaginative. Only one person made a good post. ONE. Read Clocked Destiny's post because he obviously gets what I'm trying to say. To be fair, they made this combat system seemingly from scratch but its still boring and slow and unimaginative regardless. It couldn't pull from rules from the D&D, couldn't use their spells or stat rulings etc. My favorite caster is to summon creatures to do my bidding. Elementals, Demons and Devils, or Angels while I buff myself and go invisible hurling debhillitating spells at the tougher enemies. Can't do that in Tyranny at all. The sheer amount of spell combinations along with setting up ambushes and traps, archers and rogues and fighter abilities to deal with each each encounter is staggering.
The REALLY telling part is the community around each game. Baldurs Gate 2 has a HUGE mod community, most from people who loved the game SO MUCH they learned to coding of the game and learned to use the engine to enhance what they already loved. Where are the mods for Tyranny hmm?! Where are those updates and expansions people want. Likely this game will be lucky to get one subpar expansion, then fade into nothingness as newer games come out. BG2's mods are still updated almost 20 years from its release, and will be remembered forever. Tyranny won't be remembered at all.
I agree with everything that you said, though I do think my nostalgia is blown out of proportion. NWN 1 especially has much fewer interactions and less combat depth than BG2 by far, and its very noticeable when I play, but you are dead on about the mods. There are things Tyranny does well such as your actions meaning something to the story. Ruining romances does suck, did it many times, and yeah, its a product of its times and it does show its age at a lot of junctures. But still, in my honest opinion, its a better overall product than Tyranny by far. A person who gives BG2 a real chance and finishes it will likely remember it far better than they will Tyranny. I can quote Minsc, Viconia, Imoen, Jaheira, Yoshimo, Jan, and more for days. The combat had so many different possibilities. Even with mods and Dragons having close to 600hp instead of 200hp and better Ai, I still manage to beat them through clever tactics, preperation, and of course the luck of good rolls.
Obviously Tyranny can't reach into the sheer amount of content and spells that D&D has, but in my opinion it was a very basic experience, with abilities that right away made me go "really that's it?" and just made me wonder who honestly finished the combat off and thought "yeah that's just great how it is". The journey through the story is the fun part, if I wanted to experience just a story I'd read a book. Either way, its no sweat off my back, and thankfully my friend paid no money for the game so it's no money out of his pocket. I will continue to enjoy modded BG2 for likely years to come. Like I said above, Tyranny will be lucky to get a single expansion before it dies and retires into obscurity.
The erroneous assumption there is that Tyranny and BG are equally mod friendly and it's just that no one bothered with Tyranny because it's a bad game. If you think your average RPG is so malleable these days, well you're quite wrong.
You got the game for free, AFK'd through most of your time with it, and now you're here making this huge scene and calling other people 12 year olds for not appreciating it? Classy.
"Look at the mod community!!!!!!!!! Nobody will remember your trash game!!!!!" *heads off for prostate check*
Anyway, BG2 and Tyranny are simply different beasts. BG2 is in a mold that will always be more popular because it's targeted at traditional fantasy fans who are very specific about their demands: elves, dwarves, high magic, and elaborate spell-slinging combat. The combat in BG2 is definitely more "fantastic" and possibly more complex, what with the huge variety of classes and races at play.
However, Tyranny is what we call "low fantasy," and it definitely focuses more on original, heavily history-influenced worldbuilding than on fantasy tropes. In terms of game design, like I said, it comes from the C&C school of Fallout and Torment, not the epic party-based dungeon-crawl school of BG/NWN/POE.
Given that OP is name-dropping fantasy authors (whom I have not read), my gut is he just really likes high fantasy. He also obviously wants an epic party-based dungeon-crawler. That's not Tyranny. Its combat is a little more low-key than that, focusing on tactics and low-magic abilities over extravagant spell-slinging wizards.
I mean, think about it: Tyranny offers high variety in terms of physical abilities, where BG2 offers wacko spells like haste and shapeshift. Tyranny abilities are like flying kicks and leg sweeps. BG2 has neither of these, but it does let you summon demons. No taunting mechanics in BG2. No engagement/disengagement. No melee skills beyond a default attack. No ranged skills beyond auto-fire...
What do you do when you level up in BG2? Nothing... If you're a caster, you might unlock a new spell tier, but in general it's a very passive experience of just seeing what you got. This was always a snooze fest for me, because I felt like I had no role to play in character development past creating my PC.
What do you do when you level up in Tyranny? You have a dozen choices of "perks" to add from the skill tree, which is what you use to build your character in the class-free system...
I recently replayed BG2, and there is absolutely no comparison- the magic in Tyranny is far more complex and imaginitive. You are just being needlessly contrary if you try to argue otherwise. In Tyranny you can "build" an icicle storm that is tailored to do both ice and fire damage, plus have additional range, plus have additional strength, plus cast multiple afflictions. There is nothing like the Core, Expression and Accent system in BG2. And with most spells in BG2, you need to sleep/rest after firing off a few magic spells. If you are indeed a long time RPG fan, you know not to expect the high level "sky is the limit" spells until very late in the game. Magic Missle in BG2 wasn't exactly earth shattering. Playing Tyranny on Path of the damned, I would love to be able to summon some cannon fodder to be a wall between my spell casters and the enemy. But the developers didn't have that vision for their game. And quite frankly, it makes the magic system much more strategic. You can't simply spam a bunch of Giant Beetles and then throw a bunch of fireballs while the AI tries to figure how to get around them like in BG2. In Tyranny, your magic user is ALWAYS under threat, from either ranged attacks that always focus on your soft targets first, or by melee units that break through your line to get to Eb or Landry.
And if you don't need to pay attention while playing the game, you chose the wrong difficulty level. Try Path of the Damned and watch how quickly you start begging the cooldown meters to move faster. You'll be recreating your magic spells every time you gain a healthy increase in lore.
Its great to be nostalgic about BG2, as it is indeed a great game. But you shouldn't try comparing an 80 hour RPG to a more linear 30 hour RPG. BG2 has triple the amount of time to create relationships, character build, and world build.
After 17 hours, Tyranny simply isn't the game for you. Move on. I give a game 5 hours. After that, my time is too valuable to piss around. You didn't spend a dime to support the developers, so it isn't like you wasted your money.
Finally, regarding the title of your topic: "Awful and Boring Combat - Can't play the game." This kind of overly dramatic attention grab is not needed, and it happens all the time on Steam. Your actual post has some valid points, but your title makes it hard for me to take you seriously. Can't play the game?? You've been playing for 17 HOURS. That is twice the length of many AAA titles in other genres. That is like sitting through 9 full length movies. If it is "awful" and "boring", why in the heck would you inflict yourself to 17 HOURS of something awful? Why not just say "Tried Tyranny- Wasn't What I Hoped It Would Be."
My guess is that some was planned, may have gotten to the design phase, and then was scrapped. It makes no sense for a devloper to *hide* the fact that DLC is in the works.
Did you play Pillars of Eternity, especially with the expansions? If so, did you enjoy it? That would be a closer match to BG2 than Tyranny.
If you look at the post for the portrait DLC, it seems like they're hinting at more content for Tyranny.
The combat gets better as you continue. You get more options like combo abilities which look really cool and are really powerful as well.
The spell sysyem is AMAZING! The spells you can create well its like I said AMAZING! I always played the sorceror in BG and IWD etc. The only thing was there was no summons. But man you can really create some cool spells with all the different expressions and core sigils and other stuff.
if you a re a matgic player then this is really a game you can enjoy!
Even melee and archer assasin players can enjoy it a lot I have less experience in these roles but like I said there are lots of cool combo abilities and in game abiliteis to learn and build.