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I'm the opposite of you - I enjoyed PoE, but didn't like Tyranny. However, the main reason for that was that PoE's combat felt much better for me, and Tyranny is lacking in that regard (being simpler and less varied overall). The writing seemed good, but then again, I liked PoE's style.
I loved Pillars of Eternity, but it was pretty dense and had an awful lot of exposition to dump. I find Tyranny a lot easier to get into, and the text highlighting was definitely a big part of that. The other part was the amount of role-playing freedom offered is FAR wider than PoE's, so conversations were a lot more actively engaging, and less "click through all the options in sequence."
I think I'll give Tyranny a try, it sounds promising enough to me. Thanks for both of your opinions. :)
Trying to keep all of the information in mind shouldn't be much of a problem, as the game's story is fairly fluid even if you don't remember the significance of every little thing--I will confess that it was a little overwhelming at first diving straight into things, but it didn't take long before everything was clear.
I don't disagree with OP PoE1 writing isn't that good overall.
There's some key aspects making the difference:
- First point, Tyranny use tooltips in dialog to learn and remind important lore aspect. The double adventage is to avoid burden dialog with lore more informative than interesting to read. And it's to allow check again major lore stuff when you want check it in a next dialog.
- Tyranny writing is cumulating intriguing aspects. Some generate NPC comment providing hypothesis, and it makes player wonder and build hypothesis too, so this increase curiosity and attention. There's elements that will be explained only through a different play path. And there's probably element not explained in the game so it's a bit unfair, but it still helps increase curiosity and attention of player.
- Unlike in PoE1, Tyranny writing doesn't try build very realistic personalities that could come from your real world. The positive is characters are focused on some originality they are all special and it helps grab attention. For sure some personalities with be build with some clichés, but for most players it will work better than long personalities building which is quite a challenge in a context of a game.
- The topics are more concrete and more easily linked to modern topics so potentially grab more players. War, Law and order versus rebelling an betraying, racism, slavery, chaos versus order, more. At reverse most PoE1 topics are very abstract, the SF gods hardly evoke religions, the vague attempts to use animancie to cover science topic is very hard to follow as it looks too much like medium charlatans, the topics medium/speak with dead versus charlatans is hardly evoking modern topics, and more weak topics covered.
That's the main aspect making Tyranny writing quite better than PoE1 writing, at least overall, strongest parts of PoE1 are probably stronger than strongest parts of Tyranny.