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But ok:
- The hardest choice for me is not have kill Nerat or at least betray Chorus right after have listen all his dialog at Chorus camp. At first attempt I just couldn't do that choice, now playing a second Chorus attempt I succeed.
- Second case, and more standard choice, was during Rebel path, to choose between Bronze Brotherhood and Forge-Bound, but less than a hard choice it was more a choice with no clear better choice for me.
That's the design problem of grayed choice, make a grayed choice isn't enough to make it interesting, the writing needs build it to make it interesting when it happens. That's complicated, it needs cover topic intriguing or interesting the player (it can be characters or pure topics), and it needs be grayed from player point of view, this isn't that obvious.
If those requirements aren't fulfilled there's most chance the gray choice will end in a choice not interesting the player, and he will just make a random choice.
In my opinion not many grayed choice can work well when you do the choice, and only those involving a clear morale dilema can be strong. For example kill A or B is a weak choice, no morale dilema, kill A is as bad than kill B. It becomes a bit more interesting if the player has build some relationship with A and B, but it's still no morale dilema, even more if player has build a stronger relationship with one, it's not anymore a grayed choice.
2. Attacking Earthshakers' encampment at the Stone Sea vs Leaving the Edict of Stone unresolved.
1 is the only choice? Not in Disfavored path there's more but in Disfavored I don't know.
2 is what path? I only see disfavored to force the second choice and not sure you'll have then only one choice among the two options (massive destruction or just finish edict). In Anarchy I think I failed something here and it seems i hadn't any choice, but I suspect it's more I missed an opportunity.
2. Solo. The Earthshakers didn't allow access to the Spire and Cairn, but the area was optional. Not sure, if helping them at Gulfglow Oldwalls could change it. Haven't tried yet.
For 2, Solo I suppose you mean Anarchy, yes it's possible.
To temper the disappointment, consider your good/evil choices as a balance between faithful and betrayer, and try always consider the war context and that enemies are also enemies not just cool humans you want save all. :-)
Also try avoid block on forced pathos through forced evil choices with no other solution than betray and play without any single allies beside companions. Instead enjoy their pathos it makes them a bit strong and emotional. :-)
Where the game shines it's on consequences, so really put care in details, and remind check sometimes commoners, merchants or some NPC.
I am just starting out, wonderful great custom. I am loving the choices so far. It gives me direct control over what happens. I know I have more to go. I love that freedom. I love choices that matter. This game is looking very interesting.
The problem is it's just too long to play, too many consequences have some effects on a very long range.