Tyranny

Tyranny

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Iceman Feb 19, 2017 @ 5:59am
Give me an example of hardest choices for you
What it was for you personally. No right or wrong answer. I'm just curious at the choices.
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Showing 1-15 of 34 comments
Dorok Feb 19, 2017 @ 6:59am 
Not a strong aspect of the game in my opinion, the strongest are the no choice cases lol.

But ok:

- The hardest choice for me is not have kill Nerat or at least betray Chorus right after have listen all his dialog at Chorus camp. At first attempt I just couldn't do that choice, now playing a second Chorus attempt I succeed.
- Second case, and more standard choice, was during Rebel path, to choose between Bronze Brotherhood and Forge-Bound, but less than a hard choice it was more a choice with no clear better choice for me.

That's the design problem of grayed choice, make a grayed choice isn't enough to make it interesting, the writing needs build it to make it interesting when it happens. That's complicated, it needs cover topic intriguing or interesting the player (it can be characters or pure topics), and it needs be grayed from player point of view, this isn't that obvious.

If those requirements aren't fulfilled there's most chance the gray choice will end in a choice not interesting the player, and he will just make a random choice.

In my opinion not many grayed choice can work well when you do the choice, and only those involving a clear morale dilema can be strong. For example kill A or B is a weak choice, no morale dilema, kill A is as bad than kill B. It becomes a bit more interesting if the player has build some relationship with A and B, but it's still no morale dilema, even more if player has build a stronger relationship with one, it's not anymore a grayed choice.
Last edited by Dorok; Feb 19, 2017 @ 7:05am
Rowley Feb 19, 2017 @ 7:41am 
About half of the choices of who to save during the Act 3 Disfavored assault on Lethian's Crossing during the Rebel route.
Last edited by Rowley; Feb 19, 2017 @ 7:41am
Dorok Feb 19, 2017 @ 7:52am 
There's possibly something wrong with me :-) but none worked for me and the attack pressure aggravated the lack of care, civil first was for me an obvious choice and all other was random.
Hawke Feb 19, 2017 @ 9:35am 
1. Breaking the alliance with the Disfavored before the Burning Library vs Destroying the Library;
2. Attacking Earthshakers' encampment at the Stone Sea vs Leaving the Edict of Stone unresolved.
Last edited by Hawke; Feb 19, 2017 @ 9:38am
Dorok Feb 19, 2017 @ 12:12pm 
Just curious, answers perhaps in spoiler or the thread could have a spoiler warning:
1 is the only choice? Not in Disfavored path there's more but in Disfavored I don't know.
2 is what path? I only see disfavored to force the second choice and not sure you'll have then only one choice among the two options (massive destruction or just finish edict). In Anarchy I think I failed something here and it seems i hadn't any choice, but I suspect it's more I missed an opportunity.
Hawke Feb 19, 2017 @ 12:27pm 
Originally posted by Dorok:
Just curious, answers perhaps in spoiler or the thread could have a spoiler warning:
1 is the only choice? Not in Disfavored path there's more but in Disfavored I don't know.
2 is what path? I only see disfavored to force the second choice and not sure you'll have then only one choice among the two options (massive destruction or just finish edict). In Anarchy I think I failed something here and it seems i hadn't any choice, but I suspect it's more I missed an opportunity.
1. The alternative is to go to Lethian's Crossing, otherwise the path blocks the choice to preserve the Library;
2. Solo. The Earthshakers didn't allow access to the Spire and Cairn, but the area was optional. Not sure, if helping them at Gulfglow Oldwalls could change it. Haven't tried yet.
Dorok Feb 19, 2017 @ 12:49pm 
Thanks, Im' not surprised of your answer to 1, it's the way the game use a lot to ensure more differences between main paths or main prelude choices.

For 2, Solo I suppose you mean Anarchy, yes it's possible.
Sephiroth Feb 19, 2017 @ 2:46pm 
My hardest choices always come when I get a little bit of a wrong look then I have to decide how am I going to kill them sometimes its no just the look its the way they walk or smell oh lets not get started on how they speak to me. Most people end up getting kicked off the top of my spire :D
Dorok Feb 25, 2017 @ 8:53am 
Originally posted by Hawke:
1. The alternative is to go to Lethian's Crossing, otherwise the path blocks the choice to preserve the Library;
With Chorus I could, i wonder what's the trade off with Disfavored.
Iceman Feb 27, 2017 @ 8:23am 
I love choices. I love choices that are grey even more. (Ones where you can't know outcome) I am going to buy this game based off the wonderful feedback. I wish they would make more choices games like this.
Dorok Feb 27, 2017 @ 12:45pm 
Originally posted by Red Steel:
I love choices. I love choices that are grey even more. (Ones where you can't know outcome) I am going to buy this game based off the wonderful feedback. I wish they would make more choices games like this.
Well the game isn't strong on grayed choices.

To temper the disappointment, consider your good/evil choices as a balance between faithful and betrayer, and try always consider the war context and that enemies are also enemies not just cool humans you want save all. :-)

Also try avoid block on forced pathos through forced evil choices with no other solution than betray and play without any single allies beside companions. Instead enjoy their pathos it makes them a bit strong and emotional. :-)

Where the game shines it's on consequences, so really put care in details, and remind check sometimes commoners, merchants or some NPC.
Last edited by Dorok; Feb 27, 2017 @ 12:47pm
Iceman Feb 27, 2017 @ 12:47pm 
Originally posted by Dorok:
Originally posted by Red Steel:
I love choices. I love choices that are grey even more. (Ones where you can't know outcome) I am going to buy this game based off the wonderful feedback. I wish they would make more choices games like this.
Well the game isn't strong on grayed choices.

To temper the disappointment, consider your good/evil choices as a balance between faithful and betrayer. Also try avoid block on forced pathos through forced evil choices with not other solution than betray and play without any single allies beside companions. Instead enjoy their pathos it makes them a bit strong and emotional. :-)

Where the game shines it's on consequences, so really put care in details, and remind check sometimes commoners, merchants or some NPC.

I am just starting out, wonderful great custom. I am loving the choices so far. It gives me direct control over what happens. I know I have more to go. I love that freedom. I love choices that matter. This game is looking very interesting.
Dorok Feb 27, 2017 @ 12:49pm 
Originally posted by Red Steel:
Originally posted by Dorok:
Well the game isn't strong on grayed choices.

To temper the disappointment, consider your good/evil choices as a balance between faithful and betrayer. Also try avoid block on forced pathos through forced evil choices with not other solution than betray and play without any single allies beside companions. Instead enjoy their pathos it makes them a bit strong and emotional. :-)

Where the game shines it's on consequences, so really put care in details, and remind check sometimes commoners, merchants or some NPC.

I am just starting out, wonderful great custom. I am loving the choices so far. It gives me direct control over what happens. I know I have more to go. I love that freedom. I love choices that matter. This game is looking very interesting.
Enjoy, and remind multiple plays never been as much justified than it is in Tyranny, in comparison of CRPG with a lot of story stuff.
Rowley Feb 27, 2017 @ 12:49pm 
One of these days I hope that someone will map out all of the exact consequences of every individual Conquest choice. Most are rather trivial, but some of the minor stuff does have strange plot ties, such as if you Give the Tidecasters to the Voices of Nerat and later join the Scarlet Chorus and then at the very end of the game Give Eb to Nerat at 4 or higher loyalty
Dorok Feb 27, 2017 @ 12:51pm 
Originally posted by Cloaked Destiny:
One of these days I hope that someone will map out all of the exact consequences of every individual Conquest choice. Most are rather trivial, but some of the minor stuff does have strange plot ties, such as if you Give the Tidecasters to the Voices of Nerat and later join the Scarlet Chorus and then at the very end of the game Give Eb to Nerat at 4 or higher loyalty
Yeah, it would help sort some small incoherencies too to submit as (small) bugs.

The problem is it's just too long to play, too many consequences have some effects on a very long range.
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Date Posted: Feb 19, 2017 @ 5:59am
Posts: 34