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Maybe a fullscreen/windowed/windows10/freesync compatibility bug.
I am currently experiencing it since around the rocket area just before you get to the first outdoors area.
Edit:
So setting the game to Windowed Borderless causes the game to use traditional Triple Buffered VSync and causes the frame rate to increase to 160-280FPS which removes the frame-pacing issue but is not healthy for the card since it is running at max load then.
Seems the game might have a bug with not knowing to time/pace for fullscreen or windowed VSync intervals or something of the kind in that area. Do you think the Developers will read this post?
Edit #2:
Ok so the frame-pacing is definitely related to the current Radeon (driver version doesn't seem to matter) + Windows 10 + Black Mesa combination in Fullscreen mode, since I was able to test a Nvidia as well and it did not have the frame-pacing issues.
Please note the game scales bad on multi-cores as well, there are instances where it only runs on one core on my R5 1600 causing low FPS as well, but this is a different performance problem in the games' coding.
What for the most part resolves the issue is to do the following:
- Set screen refresh to desired framerate (I recommend 60Hz)
- Disable in-game VSync and use Exclusive Fullscreen mode in-game.
- Set Radeon Chill Min & Max = 60FPS which is a CPU limiter and removes the "Render Ahead queue" stutter for this game. You can try Radeon anti-lag as well, but Chill instead seemed more consistent and reduces input-latency even more in this case.
- Set Frame Rate Target Control to 60FPS in Global Radeon Settings; since Chill breaks in low poly-count areas; and you need FRTC for stable GPU FPS limiting, but use Chill & FRTC in conjunction for this game.
- Enable Enhanced Sync to prevent screen tearing at the top of Refresh Rate even if you have FreeSync.
Hello, try medium settings and fullscreen then try it again.
I have this game for a long time. Played when I bought it, but left after a couple of hours. And I don't remember having this issue cuz I was like in the middle of the campaign and it never happend, but it does now.
Alternately the communication between the chiplets on Ryzen systems can be a bottle neck. You can try installing Ryzen Master and turn off a CCD. This will half the available cores but reduce the latency between cores in addition to allowing the Ryzen CPU to boost higher (With both CCDs enabled, communication need to cross the infinity fabric twice as much; in a worst case vs just turning off a CCD for gaming.)
This is a highly simplified explanation. You may want to look into both those things.
I don't stutter at all with a 3900x / GTX1080; but I do find turning off a CCDs can give better performance and better boosting when playing certain games. Disabling a CCD worked wonder for Half Life: Alyx for example.
Like I said, I have tested this scenario with an Nvidia card and it doesn't suffer the same frame pacing issues in areas where the CPU is not bottlenecking.
Furthermore, the CCX issue you are describing is not as big of an issue on chips such as the Ryzen 5 1600, 2600 or 3600 hence why AMD does not natively give the game mode option in Ryzen Master for our CPUs, actually from what I read the CCX issue was mostly resolved, but it is actually the fact that some of the Ryzen CPUs has more than 8 physical cores where it negatively impacts performance in games that do not scale.
Furthermore, as I have also mentioned there are areas where this game runs 100% load on a single core, even on a modern-ish R6 1600 which does bottleneck the game to 40FPS, but these aren't the stutters people are referring to, there are areas where the RX 480/ RX 580 cards are getting 200FPS but the game sutters horribly due to some bad frame pacing issue.
I did this, still get stutter. Which to be honest, I kinda expected. Why? Because of my specs exceeding recommended reqs, and due to my fps never dropping below 120. Even the game itself tells me that the only real issue at high settings is the water reflections. It is not graphical stutter. It's something else. Driver issue maybe, though I doubt it.
Or as hitbm47 says, though I haven't tried this yet.
It's also perhaps noteworthy that when playing half life 2, this stutter does not occur.
I believe you, and yes in this case it is a software issue; either on AMD's or Black Mesa developers side; and as I have stated, it can be mostly resolved with the steps I have given. I have noticed a similar issue in Test Drive Unlimited 2 where the stutters also had something to do with the Render Ahead queue even at high frame-rates.
I am just about to try your steps now, though I can't seem to find FRTC in my radeon global settings...