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hah ok then. the levels are pretty different in terms of length and on their layout and how they play like the alternate path in Office Complex, guns feel entirely different like MP5 and Magnum, Xen is entirely different and a hot spot of debate in the community from what i've noticed, npcs are just a bit smarter in BM.
but imho you should treat them as two entirely different games if you asked me, it's a remake not a remaster on 1:1 scale.
check this guide too for more detailed analysis even if a bit old https://steamcommunity.com/sharedfiles/filedetails/?id=835948326
Gordon making pain sounds
Dialogue added and removed
Physics radically different (obviously)
Enemy behavior altered from attack types to AI (e.g. sentries now work like Portal sentries)
Massively different and ridiculously protracted Xen segment
Attempt at doing Half-Life 2 music thrown in oddly into a game that was industrial/electronic
No tau cannon jump
Snarks are even more worthless than before
Waaaaay more ceiling barnacles but then they mostly forget about them thankfully
Lighting and mood pretty significantly changed in some sections e.g. Questionable Ethics
Overall, pretty much just a ground-up recreation to make sections of the original game seem more like "real places" moreso than "fun places"
And various marine fights where you have to do a 720 stalefish kickflip while slamming a Gogurt and strafe shooting around an arena dodging aimbots
That's kinda like saying the Nightdive System Shock remake removed crawling, added a big yellow wrench and a shotgun, made the inventory grid-based, made the music all spooky, added vending machines and massively altered the ending in the spirit of the original (and not the sequel).
As far as I can tell the whole point of this endeavor was to Half-Life-2-ify Half-Life 1: move to contemporary Source, have named NPCs, more focus on high-concept environments, physics puzzles, Lou Gossett vortigaunts, screaming headcrab zombies, hand grenades that turn into quantum particles the second they hit the ground, far more acoustic and less electronically overdriven music, etc.
It wasn't a vision of Half-Life 1 as a game that would eventually come out 20 years later, it was a vision of Half-Life 1 as Half-Life 2.
I could swear that some of you people just like to complain for the sake of it.
Black Mesa is an amazing recreation of an amazing game, if you wanted a source version of HL1 guess what, there's HL:Source.
I don't forgive them these changes, I applaud them, even if I don't necessarily agree with all of them (especially that frustrating radar-capable AI with the laser-accurate trajectory). I mean we played it for years for free and still paid for this one to "reward" them, and it's got nothing at all to do with XEN. (to me, at least.)
I think you're getting hung up on the remaster vs remake thing. it's not called HL anything, it's called Black Mesa. try treating it as an homage to the original, a "fanboys gone wild" kind of thing, and I bet you'll have a more fun experience with it.
If you truly miss HL, it's still there for the playin', as are other HL projects... maybe go talk to BlackShadow at Vect0r's HL:Restored page and see where that's at! a few years back there was much excitement for that mod, bet there still is.
re: "spirit of the original" no, you nailed it, concise and apt.
♥♥♥♥♥♥♥ lmfao
tell me that you died a lot in Marine fights without telling me that you died a lot in Marine fights
This needs an extra patch if they can. Or maybe the Blue Shift team could do that and then officially be used for this.