Black Mesa

Black Mesa

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Difference between black mesa and half life
Decided to give a try to play Black mesa and noticed that black mesa is in fact different from actual half life. There are parts that should have been like escaping room from Tentacle monster which is not in black mesa and vice versa in black mesa there was freezer rooms? How much game has been changed? Or it is just i dont remember anything about half life anymore.
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Showing 1-15 of 30 comments
Bob Feb 20 @ 1:39pm 
The freezer room was in half life to my memory but yes BM is different from HL
ULTRA Feb 20 @ 2:08pm 
Like for example, in the original Half-Life marine ambush sections you were mostly just supposed to run through, not blast down a wave of 45 Kleer skeletons with your SBC Cannon, rail Xaero before he got to his rail and throw a plasma grenade at the brutes coming around the corner while, "Blow Me Away" by Breaking Benjamin played.
Sidakte Feb 20 @ 3:38pm 
yep there are some changes from the original but i won't spoil :koller:
Originally posted by Sidakte:
yep there are some changes from the original but i won't spoil :koller:
go ahead, I really dont mind, because these changes really set me off of this game.
Sidakte Feb 20 @ 4:00pm 
Originally posted by Ice Scream:
Originally posted by Sidakte:
yep there are some changes from the original but i won't spoil :koller:
go ahead, I really dont mind, because these changes really set me off of this game.

hah ok then. the levels are pretty different in terms of length and on their layout and how they play like the alternate path in Office Complex, guns feel entirely different like MP5 and Magnum, Xen is entirely different and a hot spot of debate in the community from what i've noticed, npcs are just a bit smarter in BM.
but imho you should treat them as two entirely different games if you asked me, it's a remake not a remaster on 1:1 scale.

check this guide too for more detailed analysis even if a bit old https://steamcommunity.com/sharedfiles/filedetails/?id=835948326
Last edited by Sidakte; Feb 20 @ 4:03pm
ULTRA Feb 20 @ 5:02pm 
Sections of levels expanded or shortened based on personal preference
Gordon making pain sounds
Dialogue added and removed
Physics radically different (obviously)
Enemy behavior altered from attack types to AI (e.g. sentries now work like Portal sentries)
Massively different and ridiculously protracted Xen segment
Attempt at doing Half-Life 2 music thrown in oddly into a game that was industrial/electronic
No tau cannon jump
Snarks are even more worthless than before
Waaaaay more ceiling barnacles but then they mostly forget about them thankfully
Lighting and mood pretty significantly changed in some sections e.g. Questionable Ethics
Overall, pretty much just a ground-up recreation to make sections of the original game seem more like "real places" moreso than "fun places"

And various marine fights where you have to do a 720 stalefish kickflip while slamming a Gogurt and strafe shooting around an arena dodging aimbots
Last edited by ULTRA; Feb 20 @ 5:03pm
Kolibria Feb 20 @ 5:50pm 
Black Mesa is a remake, not a remaster. As such, certain things are changed or added, usually in the spirit of the original :)
ULTRA Feb 21 @ 7:39am 
Originally posted by Kolibria:
Black Mesa is a remake, not a remaster. As such, certain things are changed or added, usually in the spirit of the original :)

That's kinda like saying the Nightdive System Shock remake removed crawling, added a big yellow wrench and a shotgun, made the inventory grid-based, made the music all spooky, added vending machines and massively altered the ending in the spirit of the original (and not the sequel).

As far as I can tell the whole point of this endeavor was to Half-Life-2-ify Half-Life 1: move to contemporary Source, have named NPCs, more focus on high-concept environments, physics puzzles, Lou Gossett vortigaunts, screaming headcrab zombies, hand grenades that turn into quantum particles the second they hit the ground, far more acoustic and less electronically overdriven music, etc.

It wasn't a vision of Half-Life 1 as a game that would eventually come out 20 years later, it was a vision of Half-Life 1 as Half-Life 2.
Valkez Feb 21 @ 8:09am 
Originally posted by ULTRA:
Originally posted by Kolibria:
Black Mesa is a remake, not a remaster. As such, certain things are changed or added, usually in the spirit of the original :)

That's kinda like saying the Nightdive System Shock remake removed crawling, added a big yellow wrench and a shotgun, made the inventory grid-based, made the music all spooky, added vending machines and massively altered the ending in the spirit of the original (and not the sequel).

As far as I can tell the whole point of this endeavor was to Half-Life-2-ify Half-Life 1: move to contemporary Source, have named NPCs, more focus on high-concept environments, physics puzzles, Lou Gossett vortigaunts, screaming headcrab zombies, hand grenades that turn into quantum particles the second they hit the ground, far more acoustic and less electronically overdriven music, etc.

It wasn't a vision of Half-Life 1 as a game that would eventually come out 20 years later, it was a vision of Half-Life 1 as Half-Life 2.

I could swear that some of you people just like to complain for the sake of it.
Black Mesa is an amazing recreation of an amazing game, if you wanted a source version of HL1 guess what, there's HL:Source.
Kolibria Feb 21 @ 10:53am 
Originally posted by ULTRA:
Originally posted by Kolibria:
Black Mesa is a remake, not a remaster. As such, certain things are changed or added, usually in the spirit of the original :)

That's kinda like saying the Nightdive System Shock remake removed crawling, added a big yellow wrench and a shotgun, made the inventory grid-based, made the music all spooky, added vending machines and massively altered the ending in the spirit of the original (and not the sequel).

As far as I can tell the whole point of this endeavor was to Half-Life-2-ify Half-Life 1: move to contemporary Source, have named NPCs, more focus on high-concept environments, physics puzzles, Lou Gossett vortigaunts, screaming headcrab zombies, hand grenades that turn into quantum particles the second they hit the ground, far more acoustic and less electronically overdriven music, etc.

It wasn't a vision of Half-Life 1 as a game that would eventually come out 20 years later, it was a vision of Half-Life 1 as Half-Life 2.
Perhaps "spirit of the original" wasn't the most accurate description for every single change, but it definitely applies to some of them. It doesn't really matter though, because the goal was improving the game, and whether or not you agree on what are or aren't improvements is your own opinion
Death Approaches Feb 21 @ 12:11pm 
well, tell ya what, you try it... start on a 1:1 transfer of an old game you loved when you were a kid into an updated engine, for free never intending to recoup a penny from the thousands of hours you put into it, be a cheerleader and get others hyped up to help and dedicate their skills and time too, and as the years roll by, try not to make your own implementations, your own take on things, because after all, it's your efforts that are bringing it into existence... through all the ups and downs... and downs... and yet more downs... and yet stay motivated enough, and find time enough as life unfolds around you, to complete it.

I don't forgive them these changes, I applaud them, even if I don't necessarily agree with all of them (especially that frustrating radar-capable AI with the laser-accurate trajectory). I mean we played it for years for free and still paid for this one to "reward" them, and it's got nothing at all to do with XEN. (to me, at least.)

I think you're getting hung up on the remaster vs remake thing. it's not called HL anything, it's called Black Mesa. try treating it as an homage to the original, a "fanboys gone wild" kind of thing, and I bet you'll have a more fun experience with it.

If you truly miss HL, it's still there for the playin', as are other HL projects... maybe go talk to BlackShadow at Vect0r's HL:Restored page and see where that's at! a few years back there was much excitement for that mod, bet there still is.

re: "spirit of the original" no, you nailed it, concise and apt.
Originally posted by ULTRA:
Like for example, in the original Half-Life marine ambush sections you were mostly just supposed to run through, not blast down a wave of 45 Kleer skeletons with your SBC Cannon, rail Xaero before he got to his rail and throw a plasma grenade at the brutes coming around the corner while, "Blow Me Away" by Breaking Benjamin played.

♥♥♥♥♥♥♥ lmfao
Cat Feb 24 @ 6:08am 
The enemies, physics, puzzles, art, maps, weapons, almost everything has changed and is nothing like the original for better or worse. It's a remake.
:summercat2023:
Sidakte Feb 24 @ 4:46pm 
Originally posted by ULTRA:

And various marine fights where you have to do a 720 stalefish kickflip while slamming a Gogurt and strafe shooting around an arena dodging aimbots

tell me that you died a lot in Marine fights without telling me that you died a lot in Marine fights :dealbs:
GamerXT Mar 8 @ 2:18pm 
Then there's the extra bugs that makes HL Source seem normal.

This needs an extra patch if they can. Or maybe the Blue Shift team could do that and then officially be used for this.

Last edited by GamerXT; Mar 10 @ 9:03am
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