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It's almost impossible to miss, especially if you played the original.game.
There's also a grand total of 45 snarks in the whole game, which is a shame. More snarks for the people.
He might not have checked the room closely, as improbable as it sounds. It was a problem in HL OG, too, which is why they made one spawn in Lamba-A before Xen if you never picked it up, same with the only other pickup of the hivehand, which was also a weapon that was just sitting around out in the open, so you'd think no one could ever miss it, but they did.
Since the bronze age, it's been established that if you want the player to pick up something very important, you introduce it in such a way that it can't be missed, like how every deus ex game makes you select a weapon during the intro sequence, and asks you if you're gonna go in killing, or be stealthy and not so lethal.
I mean you could avoid picking it up on purpose, but how do you do that on accident?
I mean this is how the sequence of events looks like:
- you close in on a room which you need to enter to turn on the laser you need to proceed
- you hear a scientist and a guard discussing prototype weapon they clearly have with them
- the guard blasts a hole through the wall right in front of you (which the actual in-game weapon can't in BM because, uh, reasons) demolishing some stuff
- they talk for a moment more discussing the weapon while the guard is playing with it
- guard overcharges blowing himself and scientist up and destroying the barricade blocking the room
- you enter the room (if only because you have to) and see some carnage, a pair of smoking boots and a sweet if a bit dangerous prototype gun on the floor right in front of them
You then don't pick the weapon because?Because if it's an important item, you either make people get it automatically, or it's not important enough, and someone will miss it. People will walk past the burning shoes, not thinking about it at all, because it's another room with a button that you need to press to progress, not the room that holds the master sword, and if it held the master sword, surely, the master sword would be located near to where the game has taught you to go, so next to the button? Maybe in a big pile of exploded guard parts, and the smoking shoes, next to the button, instead of just far enough from the middle of the room to where people in a hurry could also miss it.
Happens all the time in videogames that don't make important items mandatory gets, or as close to it as possible, no matter how obvious it may seem. System shock 2 is full of examples that have been fixed by the community, but caused grief for years.
See.
My.
Posts.
Above.
>20+ years later.
>AHA! The megaman playerbase absolutely know they can use the mega arm in megaman 1 to throw rocks!
2/10. My point still stands, and will forever stand. If the pickup is important, make it mandatory. If it isn't, leave it the way it is.