Black Mesa

Black Mesa

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Potential plans for RTX expansion?
As the title says. Are there any plans in the future for adding RTX support?
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Showing 1-15 of 15 comments
Catt Sep 7, 2023 @ 10:30am 
Not currently planned for.
Dat Foxi Boi Sep 8, 2023 @ 7:47pm 
I didn't think so. No harm in asking though.
Zaxx Sep 9, 2023 @ 12:51am 
Why would you want that? The game runs like ♥♥♥♥ even without RTX a lot of times.
Dat Foxi Boi Sep 10, 2023 @ 6:53pm 
Runs just fine for me.
Zaxx Sep 11, 2023 @ 6:44am 
Originally posted by Dat Foxi Boi:
Runs just fine for me.
Sounds like a meme post. Anyone with a hint of technical knowledge knows that this DirectX 9 piece of crap would fall apart if they somehow managed to jank ray tracing into it which might not even be possible under that old API.

So in order to have RTX here what we'd need first is a significant and very competent engine rewrite. HL2 RTX might provide a few pointers in that but this game's engine is very much Crowbar Collective's own jank at this point so chances are they've already walled themselves in when they made some of those questionable engine "upgrade" choices. And BM's abandoned as a project at this point anyway so yeah, it's not very possible that any of this would happen.

Personally what I'd support is an engine rewrite to a more current API to get rid of the weird bottlenecks, the loading screens that for some reason last long even on an NVME SSD and the asset load stutter.
Last edited by Zaxx; Sep 11, 2023 @ 6:47am
𝙁 𝙀 𝙇 𝙇 Sep 14, 2023 @ 11:27am 
Originally posted by Zaxx:
Originally posted by Dat Foxi Boi:
Runs just fine for me.
Sounds like a meme post. Anyone with a hint of technical knowledge knows that this DirectX 9 piece of crap would fall apart if they somehow managed to jank ray tracing into it which might not even be possible under that old API.

So in order to have RTX here what we'd need first is a significant and very competent engine rewrite. HL2 RTX might provide a few pointers in that but this game's engine is very much Crowbar Collective's own jank at this point so chances are they've already walled themselves in when they made some of those questionable engine "upgrade" choices. And BM's abandoned as a project at this point anyway so yeah, it's not very possible that any of this would happen.

Personally what I'd support is an engine rewrite to a more current API to get rid of the weird bottlenecks, the loading screens that for some reason last long even on an NVME SSD and the asset load stutter.
HL2 RTX doesn't have engine access read how RTX Remix works
Zaxx Sep 14, 2023 @ 1:03pm 
Originally posted by ertup9:
Originally posted by Zaxx:
Sounds like a meme post. Anyone with a hint of technical knowledge knows that this DirectX 9 piece of crap would fall apart if they somehow managed to jank ray tracing into it which might not even be possible under that old API.

So in order to have RTX here what we'd need first is a significant and very competent engine rewrite. HL2 RTX might provide a few pointers in that but this game's engine is very much Crowbar Collective's own jank at this point so chances are they've already walled themselves in when they made some of those questionable engine "upgrade" choices. And BM's abandoned as a project at this point anyway so yeah, it's not very possible that any of this would happen.

Personally what I'd support is an engine rewrite to a more current API to get rid of the weird bottlenecks, the loading screens that for some reason last long even on an NVME SSD and the asset load stutter.
HL2 RTX doesn't have engine access read how RTX Remix works
I don't want to because I don't care that much but if you want to tell me the TLDR version then shoot. Anyway if it's some kind of wrapper with a giant overhead then that would explain why projects like Portal RTX run like absolute dog crap.
Last edited by Zaxx; Sep 14, 2023 @ 1:04pm
Originally posted by Zaxx:
Originally posted by ertup9:
HL2 RTX doesn't have engine access read how RTX Remix works
I don't want to because I don't care that much but if you want to tell me the TLDR version then shoot. Anyway if it's some kind of wrapper with a giant overhead then that would explain why projects like Portal RTX run like absolute dog crap.
Well the main point of RTX Remix was that it could work with most dx7-dx9 games so that modders could remaster them without engine access, and you can't make a program that will just fully replace rendering in engine without source code. It's better than nothing I guess. And for a fully path traced game (no baked-in, no static lightning) Portal RTX is very optimized
Last edited by 𝙁 𝙀 𝙇 𝙇; Sep 20, 2023 @ 5:37am
Piano man Oct 11, 2024 @ 8:44pm 
Originally posted by Zaxx:
Why would you want that? The game runs like ♥♥♥♥ even without RTX a lot of times.

Are you ♥♥♥♥♥♥♥♥ me? I've been playing for over 3 hours so far at a solid 120fps, on an RTX 3080 OC, at 4K resolution.
Last edited by Piano man; Oct 11, 2024 @ 8:44pm
Ziyinzhuangyang Nov 14, 2024 @ 10:01am 
Originally posted by Zaxx:
Anyone with a hint of technical knowledge

And you are not one of them!
V I D A L Nov 14, 2024 @ 6:01pm 
Originally posted by Zaxx:
Originally posted by ertup9:
HL2 RTX doesn't have engine access read how RTX Remix works
I don't want to because I don't care that much but if you want to tell me the TLDR version then shoot. Anyway if it's some kind of wrapper with a giant overhead then that would explain why projects like Portal RTX run like absolute dog crap.
I'm sure you are one of those people with 8 years old hardware that refuses to update and then complain about games running poorly.
Zaxx Nov 15, 2024 @ 7:00am 
Originally posted by V I D A L:
Originally posted by Zaxx:
I don't want to because I don't care that much but if you want to tell me the TLDR version then shoot. Anyway if it's some kind of wrapper with a giant overhead then that would explain why projects like Portal RTX run like absolute dog crap.
I'm sure you are one of those people with 8 years old hardware that refuses to update and then complain about games running poorly.
7800x3D, RTX 4070, 32 gigs of RAM here. So no, I just care about optimization and so far I don't think that RT implementation in games is as good as the performance cost. If I get to choose between 120 fps without RT and 60 with RT I always go with the smooth 120 hz.

Btw with my setup there are a few sections in Black Mesa where my fps dips down to around 100 fps while running the game without the "unsupported" performance heavy settings in 1440p. That's on DXVK, without DXVK there is a section in Surface Tension where I can go as low as 80. My machine is countless generations stronger than anything that this game would realistically need, the optimization is absolute garbage here when it comes to scaling with newer hardware (any game where DXVK boosts performance is badly optimized for obvious reasons: it's a wrapper, it shouldn't happen). So no, RTX wouldn't work here performance wise and it would be a waste of everyone's time.
Last edited by Zaxx; Nov 15, 2024 @ 7:04am
Chika Nov 15, 2024 @ 10:07am 
It will be so interesting, if new versions of Source Engine will support Ray Tracing, i want to see it on Black Mesa and Portal 2.
Chika Nov 15, 2024 @ 10:10am 
Originally posted by Zaxx:
Why would you want that? The game runs like ♥♥♥♥ even without RTX a lot of times.
I didn't have problems even on my old GTX 1050Ti, the game was having sometimes lag drops, now i am playing on RTX 4060 and it's good. I agree Black Mesa doesn't have a good optimization.

If Black Mesa will get Ray Tracing, so also will get DLSS 3.0 and Frame Generation, that makes game work smoothly even on higher resolutions.

The game should support DirectX 12 and be based on GPU instead of CPU.
PopCornFlakes Nov 17, 2024 @ 9:02am 
Meanwhile , waiting for Half Life 2 RTX :Darling:

https://store.steampowered.com/app/2477290/HalfLife_2_RTX/
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Date Posted: Sep 6, 2023 @ 6:07pm
Posts: 15