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So in order to have RTX here what we'd need first is a significant and very competent engine rewrite. HL2 RTX might provide a few pointers in that but this game's engine is very much Crowbar Collective's own jank at this point so chances are they've already walled themselves in when they made some of those questionable engine "upgrade" choices. And BM's abandoned as a project at this point anyway so yeah, it's not very possible that any of this would happen.
Personally what I'd support is an engine rewrite to a more current API to get rid of the weird bottlenecks, the loading screens that for some reason last long even on an NVME SSD and the asset load stutter.
Are you ♥♥♥♥♥♥♥♥ me? I've been playing for over 3 hours so far at a solid 120fps, on an RTX 3080 OC, at 4K resolution.
And you are not one of them!
Btw with my setup there are a few sections in Black Mesa where my fps dips down to around 100 fps while running the game without the "unsupported" performance heavy settings in 1440p. That's on DXVK, without DXVK there is a section in Surface Tension where I can go as low as 80. My machine is countless generations stronger than anything that this game would realistically need, the optimization is absolute garbage here when it comes to scaling with newer hardware (any game where DXVK boosts performance is badly optimized for obvious reasons: it's a wrapper, it shouldn't happen). So no, RTX wouldn't work here performance wise and it would be a waste of everyone's time.
If Black Mesa will get Ray Tracing, so also will get DLSS 3.0 and Frame Generation, that makes game work smoothly even on higher resolutions.
The game should support DirectX 12 and be based on GPU instead of CPU.
https://store.steampowered.com/app/2477290/HalfLife_2_RTX/