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Half-Life / Black Mesa is a peculiar type of combat that requires a bit of getting into as it's not exactly the exact 90's shooter but that's what I like about it. Can't blame you if you have a bit of trouble winding your head around it.
What's this "pattern of fighting" the military opponents possesses? I've personally never noticed much of a pattern, so this could be very helpful to understand.
Yes, unfortunately I feel the same way. I played the original Half-Life back in the day and just couldn't find it very fun. The shooting sections always felt like they were just a chore to get through. And then the Xen levels... man, thinking back it's a bit amazing I had the patience to put up with those even when I was a teenager. Funny that HL2 ended up being one of my favorites. Thankfully Black Mesa has streamlined and improved some of the more confusing or tedious parts, like when you're on the rail cart and the aforementioned Xen levels.
Yeah, I keep seeing people say things like "It takes getting used to" but I've tried numerous times and I just don't understand what it is I'm supposed to "get used to." That's why I finally decided to ask outright what can I do to make this a more enjoyable experience. Sometimes enjoying a game is finding the right mindset for it or understanding something that you may not see is there. People obviously see something in the combat to this game that I don't.
Could a bigger variety of weapons or changing out some of the unpopular weapons for other more popular ones might help here? Maybe. But I also think nerfing the HL1 weapons from their HL1 incarnations did nothing but make the combat unnecessarily more difficult to go with the AI changes for the HL1 enemies to make to run more like the HL2 enemies.
You know how to make the Combine look stupid in combat in Half-Life 2? You can do the same to the HECU in Black Mesa. So if you put in a lot of time in HL2, Black Mesa won't feel quite as new.
Black Mesa's HECU are basically walking/running turrets. They get more accurate as you get closer and once alerted will always know where you are. Plan for that and you'll find success.
The fundamental problem is that the Black Mesa HECU function like the combine AI in Half-Life 2. That AI was designed for the larger spaces and wasn't adapted appropriately for this game's level design. They were also tweaked to be able to shoot while moving, so the soldiers can generally shoot at you whenever they see you and can constantly run back and forth.
Ways to make it better:- Don't play on Hard when fighting soldiers.
- Use auto-aim when fighting soldiers.
- Cheese the soldier's pray-and-spray aim by barely peeking your head out above cover when at a far distance. With a small enough target and a far enough distance this can be overpowered.
- Don't use the pistol against the soldiers. The DPS is too low compared to the SMG and the pistol isn't accurate enough.
It does mention utilizing the tau cannon more, which I admit is a weapon I mostly forget about and thus rarely use. Perhaps I'll go through again and be more mindful of using that when it's available. As well as be a bit less conservative with the magnum.
It really seems like a lot of issues could be rectified by making the enemies react more appropriately to taking damage. Such as Interrupting/staggering them or lowering their accuracy for a brief period. Or even just other adjustments to their behavior in general, like not running and shooting at the same time, larger gaps between firing intervals, slower or less erratic movements, leading their shots so you can dash one way and then another so they miss you. But I guess those ideas are just destined to remain what-ifs.
It is a good guide though. Thank you.
I already play HL games on the normal difficulty settings most of the time because, as I said before, I find the series to be poorly balanced on any other setting. And auto-aim, eh, I just prefer not to. And yeah, I never use the pistol on them. It's a pretty worthless weapon against most enemies.
Thanks for everyone that replied. I guess the main issue is that at medium-to-close range you're just at a great disadvantage. And unfortunately that's where you're stuck fighting them a lot. I appreciate everyone responding to the thread. I was really hoping to hope to find some detail or something that I missed to see why so many seem to think the combat is good in this game. I guess this one just isn't going to click with me. Oh well, it's still a really good game in most other ways and is still alright to run through once in a while... a long while.
Really, you need to adapt to each enemy you face. Crowbar for zombies. Crowbar/pistol for headcrabs. Shotgun for houndeyes. Double shot for bullsquid, or Magnum for far away bullsquid. Same rules for vortiguants. Pistol for barnacles. SMG for marines. Double shot shotgun or gluon gun for alien grunts. Explosives when you can. I can go on and on, and some people probably disagree with me, so find what works for you.
The aliens are all so predicable that you can take them all out with the pistol and a bit of cover.
But I think I'm basically done with this topic. I don't think the combat in Black Mesa is good and it probably won't click with me like it does with others.
The marines were annoying the hell out of me how unrealisticly fast they move. You need to activate the developers console in the settings.
Edit: To permanently change it there is a file called skill that has the npc_marine_speed and a bunch of other settings such as hp etc that you can adjust, but changing it in there should permanently slow them down a bit.
C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms\cfg