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So for instance, can't seem to make "DoodleTurrets" attack "npc_turret_ground" but ignore those with "DoodleTurrets"
It's either Attack or not... can't make like 2 teams of sorts... seems to work fine in any other instance...
My turrets never bother friendly vorts or BMS personel now XD
And even if i gave the turrets 99999 HP the "balanced" part is that they fall over very easily even with 9mm bullets hitting it, so it's quite unstable even with that much HP :P
Overall, still having loads of fun.
Incase anyone wants to look at my two "commands" i use:
Bind "t" "exec z_spawn_turret.cfg"
Bind "y" "exec z_set_friendly.cfg"
Still messing around with it, but so far it works, haven't gotten to interloper for example and tested turrets against friendly vorts and which NPC_ALIEN_* to use...
But that's it so far... works great up until Xen where things get a bit weird...
EDIT: Forgot to mention that i did try with just 1 file... but it does not always apply the relationship settings to make turrets friendly.
But splitting them into 2 files/commands works pretty well... can be a little... finicky...
Might try and replace turret with a Super powerful security guard or something...
At least he can move around :P
Give him an MP5 or the OP Revolver...
Shame i can't issue commands to my followers like in HL2... could come in handy...
"exec" is the command to execute a script from a file. In the first instance, it might be faster to bind just to that create command instead of calling a script to do the same. But ofc it works.
I also post this, because it is somewhat related.
https://steamcommunity.com/sharedfiles/filedetails/?id=502670746
A "Custom" folder is redundant to what i do.
No need to add an extra layer just to call several console commands when i can just chug the "script", as you call it, into a .cfg and then exec that file...
Adding it to a custom folder is just more work for the same feature essentially.
And i have nearly gotten everything i needed out of this, so i'm golden.
The only 3 things i need now is as follows:
1} Turrets don't spawn, by default, away from me, but facing North (Or at least I THINK it's NORTH.)
2} Force them to stay upright, and never fall over, atleast not until they die :D
3} Figure out the ID of what the friendly vorts are called in the game so i can setup proper friend/foe relationships on my "DoodleTurrets". (This one I'll figure out by myself once I finally reach interloper section of the game :D )
I wonder how quick it is to kill Nihilanth with just a bunch of never tilting, friendly turrets :D
To get the vorts, go to a level containing them and do a "report_entities". It should be listed.
edit: Forgot the underscore "_".