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Checkpoints were a necessity for consoles or to inflate playtime by marketing departments (like the inflation of collectibles in some games). But if you got the freedom of a pc game, I'd suggest to use it.
But if they like it they can restart the game from chapter 1 Everytime they die for all I care.
Depending on your degree of masochism and your time schedule. ;)
As written above, I wanna improve on or relive a certain situation and not a whole section. Another example: In HL2, you had that boat ride. So what I did was, after being at the end of that ride, I backtracked as far as possible (which was really a long way) and did a speed race to the end w/o hostiles. Checkpoints are usually far more confused with backtracking.
I'm not suggesting that everyone be forced to play the game in the way that I would like to. But yes, as someone who grew up playing games like Mega Man I have a certain affinity for memorization and skill development to beat levels and such, and being able to save and load anytime drastically reduces the need for that. I just think it would be kinda cool if there was a "hardcore" mode or some such which disable quick save/load and only allow you to save at certain points.
Perhaps I am a masochist to a certain degree lol. Another World is another example of a game I really enjoy and that game is brutally unforgiving and requires very specific memorization of enemy patterns, traps, and etc. So maybe it's just such that my brain is wired to think that way and I'm inclined to seek challenges like that, and that's something I don't really get from Black Mesa (or Half-Life in general), or any game that allows you to save and load at a whim.
Which is fine - not every game has to be the same of course. I'm just saying I think it would be cool if games like this could also cater to those of us who are seeking that kind of a challenge.
So I said
And you said
I'm just trying to understand what exactly you were referring to when you said that you think "the opposite is the case", first of all. The opposite of what is the case? You think that being and able to save and load anytime drastically INCREASES the need for memorization and skill development to beat levels?
Apart from that, I feel the HL series ain't Dark Souls or a game in "One Down" mode. So if you wanna improve the skill of a person with lotsa endurance, you are right.
But if you wanna improve on a tricky part in one specific game, saving is better - or if you wanna take the majority of players over a certain hurdle.
Personal example:
I suck at reaction based puzzles and if I had to do the whole Interloper again, just for that one laser puzzle with the spinning beams in order to get the achievement, I'd say f'off.
If I want a challenge, I go co-op or MP on a high diff. Now, I come home after work and just want immersion.
Thx for that interesting and different thread and conversation, but I guess that is all there is to say about it from my side.