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Report the issue on the mods workshop page.
If the in-game workshop is still not working? Use the web based version instead.
answered below by dev V0ID 995
https://steamcommunity.com/app/362890/discussions/0/1755780148309369654/#c1755780323770278274
You do understand what the threadstarter is talking about? Until then ... let the others discuss this issue, thanks.
If no workshop item is downloaded from none of the 35423 thousqand items in the workshop ... shall he report it to all 35000 authors just for getting the answer 35423 times that maybe the workshop downloading in the main game is broken ?
Testing it tommorow to report back.
Try testing the mod in-game, if it's installed correctly it should be applied.
People who are claiming that it's the mods fault and mods will never work unless mod updates itself, are blatantly lying and spreading misinformation. So just ignore them. Mods in workshop DO work, it just doesn't show up in the installed tab.
https://steamcommunity.com/app/362890/discussions/0/1755780148309369654/#c1755780323770282258
rhetorical guestion, please don't reply.
I do admit how I worded things might sounded misleading (just like the menu, that's apparently is only for campaigns and maps, and not for other mods. Which is just confusing some people like people in this thread, couldn't they add something like "custom campaigns" if that's the case?). Yes you do need to update your mod to show up in the list, however what I said still stands.
Mods that aren't affected by the update, DO still work, I've tried it myself, it works fine. Unlike you who claimed to not to subscribe to ANY mods, because they will never work unless the mods update.
Even your dear "developer" made the same point as I did. "Mods that are affected with the new update will not work and it needs to be updated". If you use your brain, it also means that mods that aren't affected with the new update, WILL work, which was my first point and I said many times, that I tried it myself and it works. If you want to "white knight" your developer, you should consider actually reading and comprehending what they are saying.
For your edumacation: This is a troubleshooting tool, we are not here to figure out what mod is causing a problem. We are here to tell the person with the problem how to fix it. And if that fix involves uninstalling a broken mod, so be it.
Once again, from a developer and not you or me.
https://steamcommunity.com/app/362890/discussions/0/1755780148309393756/#c1755780323770300766
BROKEN MODS BREAK THINGS. get over it.
https://steamcommunity.com/sharedfiles/filedetails/?id=502670746
God I hate customs folders. If really, It is NOT THE CREATOR'S FAULT OR THE MODS. It is actually valves, Because they had the whole thing planned out themselfs. Files in the custom folder tell the engine which files to prioritize over the base game. Source's loading system was written in 1997. It's very slow in the modern day. With the adoption of Steampipe, all subsequent branches of Source have problems figuring out which files to prioritize if there's too much to load at once. This is the reason that Source 2 uses a heirarchy based loading system; the problems that we see happening with Black Mesa.
But, later version of TF2 have the same issues, as well as Portal 2 and, even CS:GO.
And Please NOTE: Now that we've got HL:A/Source 2, Valve will no longer use Source 1 or Goldsrc.
Heh, thanks for replying to a post I made 2 years ago and forgot about a long time ago. Nevertheless I'm gonna mark your reply as the topic answer.
I had no idea somebody would reply to my post! I didn't even think the author would! But thanks.