Black Mesa

Black Mesa

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xstar960 Mar 6, 2020 @ 11:55am
Dynamic lights quality won't stay on ludicrous setting.
When set to ludicrous the dynamic lights setting keeps forgetting the setting.

This causes it to revert to ridiculous.
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Showing 1-5 of 5 comments
man that's ridiculous, i think and hope they going to patch this
Last edited by ⎛⎝RabeDennis⎠⎞; Mar 6, 2020 @ 1:07pm
JH30UK Mar 6, 2020 @ 1:08pm 
I posted about this the other day and no feedback from beta testers to see if its a known issue.
Vassago Rain Mar 6, 2020 @ 1:09pm 
The higher options for shadow and lighting don't save because they tend to crash the game. If you view the console, it'll give you a warning when you use them. They'll likely be improved and stabilized, but for now, even to access them, you do have to tick a box that basically says THIS WILL DESTROY YOUR MACHINE! DON'T USE! so know what you're getting into.

Xen itself is incredibly impressive with all the lighting set to max, but often crashes between level transitions.
JH30UK Mar 6, 2020 @ 1:17pm 
The higher options all save apart from that one for Dynamic Lighting, even then I can move it up to "Ridiculous" which is higher than much default.

I did notice FPS went from 90-200 up and down in the first mins of Xen for me at 1400p with all those setting MAX'd.

Intel 4970k @ 5GHZ + Titan Xp (2017) so shouldn't be issue as good single core perf and plenty of VRAM.
Vassago Rain Mar 6, 2020 @ 1:22pm 
Originally posted by helmutcheese:
The higher options all save apart from that one for Dynamic Lighting, even then I can move it up to "Ridiculous" which is higher than much default.

I did notice FPS went from 90-200 up and down in the first mins of Xen for me at 1400p with all those setting MAX'd.

Intel 4970k @ 5GHZ + Titan Xp (2017) so shouldn't be issue as good single core perf and plenty of VRAM.

Lighting and shadows, especially shadows, are incredibly demanding, no matter how primitive the game is. This game is a prime example of how demanding shadows that aren't blobs actually are.

Once in Xen, the game starts playing not only with shadows from actors, but light sources from the 'suns' and the shadows themselves. It's very, very demanding. Strong CPU overclocks and high VRAM (8+ gigs) will eliminate it, but if you don't have that, you're better off turning stuff down. I go from 380 FPS to 110~ in the first part of Xen, but I play on, uhhh, let's say really silly settings,
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Date Posted: Mar 6, 2020 @ 11:55am
Posts: 5