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I really appreciate the challenge and multi-stage part, where you have to trick her around the map, poke her to get her attention, and so on, until you're in the lair proper and can finish her, but the source rocks (tm), and physics damage, especially on hard, need to be toned down.
Once in the final chamber, the fight is a lot like shooting something like the Makron from quake 2, or the original gonarch fight. Unload all your missiles, while dodging behind the pillars, and trying as best as you can to avoid the bullet hell mine field of acid that'll end up being everywhere.
The fighting itself is fine, and i loved jumping+sliding around the arena, but it was very annoying, there is a lot of clutter you get stuck on
Hopefully they will polish the terrain for 1.0
The fight is not hard, it's downright stupid and most importantly unpolished.
To begin with, I usually get stuck just before the collapsing gate at start with Gonarch right behind me. Unless I manage to get unstuck and jump in before the boss, I die like half the times.
Some times I also die if unlucky to the falling debris at start. Very fun (not).
On to the fight now. The boss being a huge bullet sponge is also not fun. Until now, I have thrown at him a 100/100 gluon, a full inventory of sachels, 3 rifle grenades and 10-12+ rockets. I still have no idea how much hp is left on him.
The jet pack acting weird and throwing me to the opposite direction into the thorns is not fun.
The headcrab babies munching away at your hp is also not fun, considering there is also like 3-4 medkits and shield packs at the arena and thats it.
The boss now, while most of its attacks do have tells, a lot of his close range ones are pretty much instant. On top of that, on hard, realistically, you are dead in 1-2 hits. Not fun considering how long the fight drags on. Also, sometimes after the charge, he keeps following me at full speed, and I have no idea how to dodge that. Finally, if any of his attacks connect when I m mid air (like most of the time) it sends you flying through the map. Oh there is also a lot of clipping messing stuff up.
Overall, it seems they tried to design a Dark Souls-like boss, just without the experience to back it up. Bad idea. Please focus on what you do great and leave such stuff to the experts.
And generally, Xen could use some more work imo. it is visually impressive, no doubt there, change nothing. However, it has little substance behind it. Silly puzzles, super weak enemies, generally no challenge...
https://steamcommunity.com/sharedfiles/filedetails/?id=1835571534
The devs weren't fools, they did put the bleeding effect on the Gonarch, which was also in Valve's Antlion Guards. So, you can see when she's roughly half or lower. And there is a bit of user error, I may say, in that there was a smarter way to fight her (doing figure eights around the pillars) than what I previously did; running about like a rocket-packed matador.
That said, I still think the whole run needs a massive cleanup, and some kind of collision removal on small objects and terrain geometry when the player activates the long jump jets. Adding an invisible flat plane much of the arena, so that your long jump isn't disabled by minor inclines, would also be a great improvement. That, or have the long jump launch you up slightly higher before checking the forward launch, so that you can clear those lovely little terrain curbs that they have added all over the place.
Played the entire game on hard and the first was hard indeed. It takes like 40 rockets to take him down, and he has too many attacks, or sometimes non-stop follows you, kicking and pushing. Weird guy, but still ok.
That was by far the easiest fight in the game for me. I magnum'd and tau'd all the controllers to death before I even took any real damage.
The rockets do splash, and hitting the carapace does almost no damage, even with explosives. You have to hit it square in its dangly bits for maximum damage, and if you do, the first fight should be over in about 10-15 rockets.