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The Xen water looks different because it's fake. Source's water reflections only work if there's only one level of water in the area, and they wanted multiple (plus several places where the water level can rise), so I guess they just stuck to using fake water in all of Xen for consistency.
It's pretty much completely opaque in midgame BM too. HL1 water has the advantage of not disorienting the player.
Fake is better.
Think you're experiencing a bit of a placebo effect here. We literally use the stock source water in the vast majority of earthbound. Once or twice we use a "cheap" variant, which is also done in stock source too.
The water we use in Xen is fake, and isn't something done by any other source games, as far as I'm aware.
There are hundreds of thousands of posts in this forum. Yours with 3 people who noticed the same thing is statistically insignificant.
Not one of you posted your computer specs or if you had broken mods installed that could corrupt things.
TLDR
Sorry, but it's you.
Have you played the game or do you spend all of that potentially gameplay time telling people off for having problems?
And if you think this Source game is the same as others and specs don’t matter than you may want to start reading posts instead of lurking.
You got the only answer you’re gonna get from a developer of the game.
So your questions “Is there a fix, or is this known and being fixed?” are answered in this order.
No, there is no fix because it ain’t broke.
No, this is not a known issue, even though there have been hundreds of thousands of people playing and reporting issues, what you see is not one of them.
No, it’s not being fixed because it’s not an issue.
The developer is aware and will likely now fix it, that’s all I need.
I'll have to download HL2 again to compare but never noticed a hall of mirrors effect in any other source game. Perhaps it's just the way the water is used in Black Mesa that makes it more noticeable - interior areas with lots of geometry, whereas the only water I remember in HL2 tended to be in big open outdoor areas. I think the worst area was around the time you get the crossbow and have to carry the floating barrels under the walkway to lift it up. It was like a kaleidoscope in some rooms. :)