Black Mesa

Black Mesa

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MSAA or any ENB/SweetFx?
Hello Im lookin for a way to get better Anti Aliasing than FXAA. A SweetFx/ENB mod that makes the game look even more great would be epic too. Any recommendations for those?
Originally posted by [TC]Ciaиєz ITA:
The game supports MSAA natively, there's no need to force it from either the Nvidia Control Panel, AMD Catalyst Control Center or using ENB/SweetFX. Just type this console command:

mat_antialias 8

Replace the value (8) with the one you prefer. I don't know if there's a limit but I've set it to 16.
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Showing 1-9 of 9 comments
Kitsune Jan 4, 2020 @ 6:22am 
My recommendation: stick with FXAA and turn on image sharpening in the nvidia control panel.
You get a way better picture at like no performance loss than even 8x MSAA if you have a 1440p monitor and if not, it's still really good.
I don't even use anything else anymore in my games.
thray Jan 4, 2020 @ 9:26am 
Originally posted by Kitsune:
My recommendation: stick with FXAA and turn on image sharpening in the nvidia control panel.
AMD Radeon user.
Last edited by thray; Jan 4, 2020 @ 9:27am
Originally posted by Kitsune:
My recommendation: stick with FXAA and turn on image sharpening in the nvidia control panel.
You get a way better picture at like no performance loss than even 8x MSAA if you have a 1440p monitor and if not, it's still really good.
I don't even use anything else anymore in my games.

OK gonna try that
The author of this thread has indicated that this post answers the original topic.
[TC]Ciaиєz ITA Jan 4, 2020 @ 2:44pm 
The game supports MSAA natively, there's no need to force it from either the Nvidia Control Panel, AMD Catalyst Control Center or using ENB/SweetFX. Just type this console command:

mat_antialias 8

Replace the value (8) with the one you prefer. I don't know if there's a limit but I've set it to 16.
thray Jan 4, 2020 @ 2:47pm 
Originally posted by TCCiaиєz {ITA}:
The game supports MSAA natively,
hrmmmm
Originally posted by Void-995:
MSAA won't work well with deferred lighting, smoothing depth buffer causing artifacts. It was replaced with FXAA as it works as post-processing on fully rendered image and friendly with new lighting.
[TC]Ciaиєz ITA Jan 4, 2020 @ 2:55pm 
Originally posted by Jeremy Bearimy:
Originally posted by TCCiaиєz {ITA}:
The game supports MSAA natively,
hrmmmm
Originally posted by Void-995:
MSAA won't work well with deferred lighting, smoothing depth buffer causing artifacts. It was replaced with FXAA as it works as post-processing on fully rendered image and friendly with new lighting.
I know, reason why it has been removed. But I'm using it and I'm seeing little to no visual glitches. Just outlines sometimes gets weird but you see them only if you have a low resolution. If you play at 1080p or higher you're most likely to not see them.

Check this screens I did:

https://steamcommunity.com/sharedfiles/filedetails/?id=1960020809

Maxed out, 16x MSAA, 1440x900
[TC]Ciaиєz ITA Jan 4, 2020 @ 2:59pm 
And this is the weird outline I was talking about (on the crowbar):

https://steamcommunity.com/sharedfiles/filedetails/?id=1960023856

Barely noticeable on a 1080p screen for sure (and with FXAA enabled it's going to get blurred so it will be even less noticeable).
Last edited by [TC]Ciaиєz ITA; Jan 4, 2020 @ 2:59pm
Originally posted by TCCiaиєz {ITA}:
The game supports MSAA natively, there's no need to force it from either the Nvidia Control Panel, AMD Catalyst Control Center or using ENB/SweetFX. Just type this console command:

mat_antialias 8

Replace the value (8) with the one you prefer. I don't know if there's a limit but I've set it to 16.
Oh didnt even know..thx mate.
[TC]Ciaиєz ITA Jan 5, 2020 @ 3:01pm 
Originally posted by .:MeS187:.:
Originally posted by TCCiaиєz {ITA}:
The game supports MSAA natively, there's no need to force it from either the Nvidia Control Panel, AMD Catalyst Control Center or using ENB/SweetFX. Just type this console command:

mat_antialias 8

Replace the value (8) with the one you prefer. I don't know if there's a limit but I've set it to 16.
Oh didnt even know..thx mate.
You're welcome.
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Date Posted: Jan 3, 2020 @ 11:05am
Posts: 9