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And that's my "gripe" with more modern engines I guess: you just don't see big projects reching the finish line. When it comes to older tech you see a lot of great stuff coming out regularly but when you get to stuff like id Tech 4 that stops from being happening.
So far I can only name one project out of all the large scale mods that I think turned every goal it had to reality: StarCraft Mass Recall. That mod is an amazing remake of StarCraft 1 and Brood War for StarCraft 2 but they achieved it basically because they could use the SC2 map editor well and they could use a lot of assets from SC2 and SC1.
I don't understand why you think CC hasn't shown proof of progress.. they been more direct than other developers as far as i have seen. Blocktober and summer update was one of them. By the way i was directly trying to prove thats how you come across to people in your way of communicating. Look here i am not sure you realise but CC isn't a published development team they don't have financial backing by Valve. Early Access is essentially Valve's attempt at getting some of that Kickstarter money.. That said i have never ever had doubt about CC true intensions of finishing Black Mesa, and you know what Life happens its organic things changes.. people changes... i know as long as project has been going that you might feel slightly disturbed of the lack of progress, and it feels like you just wasted your hard earned money.. well tell me how i think when Descent Underground was pulled from my Library after supporting them. only to later figure out they decided to go silence and come back with a new titel which all us Early Access users are receiving when the early access gets reestablished.
But i see that i am discussing with a very determined individual and as such I hope your pressure on the development is in good faith and you will be satisfied with the end project.
Look here your right you voice matters as well as mine. But these developers could have quit a long time ago ... do you think people still buy their game on early access .. and they are just living like a dream ... and having fun everyday on the cost of us customers. do you think that their blocktober posts are just noise to make you feel they are working towards something but in reality they are sipping cognacs with nice ladies on the cost of there stupid half-life fans?`i sure don't but if you got some appealing reasons why you think so please do elaborate.. i will gladly listen to them.
I think you're looking at this too black and white. The point of Black Mesa is to provide a Source Engine, modernised interpretation of Half-Life 1. We were NEVER going to compare with modern games, BMS didn't even compare with modern games when the mod came out in 2012. That ship long since sailed, it would have sailed in 2007 as well!
What would you do on our position? The options we have pursued at the best ones for our situation. Working on another engine is not an option. It absolutely never was. Finishing the game quicker is not an option (otherwise we would have done that, don't you think?).
I think (well, obviously I would) that representing the best that Source can achieve is still a worthy goal. We kind of view our game as Source 1's swan song. A fitting way to cap off a remake of the original.
I work on BMS full-time, as do many other members. Lots of team members have families to support and cannot do so on the money from BMS alone. That isn't really a fair criticism. It's in our financial interests to release Xen as soon as possible and make it as good as possible, too. Why wouldn't we?
This criticism upsets me slightly because, on a personal level, the reason I haven't found a proper, full-time, properly paying job is because I care deeply about BMS. A lot of the full-time team members are the same. It's for passion over anything else. I struggle for this game, so please don't assume we're not working hard or putting effort into this just because you think we've been too slow.
Every project is different. Criticise us, that's fine, but don't do so using what other teams have accomplished. Our circumstances are pretty much one-off as far as game development goes. I can't think of any comparable project.
Agreed.
I also know about a few other Skyrim TCs that went to dust.
Yet, I don't see how their fail has something to do with Black Mesa.
Despite of being very bad when it comes to giving away release dates, this game is still in developement and not abandonded.
So the mod "died" in 2012, that's as far as they got with it.
That feels a bit like an exercise in pedantry, but I do agree with you. Xen would never have seen the light of day without the project going commercial. It wouldn't have even made it out the gate in a crippled, poorly designed form; let alone the beefy, awesome monster that it is today. It's as simple as that. So if you want to keep things as close to their definition as possible, I suppose what you say is true.
The mod isn't dead, as it is still available on ModDB.
You just have to consider it "as is", simply as there won't be any update or additional Xen content available as the engine doesn't provide the necessary support.
This is openly written in the FAQ.
And as Chon said himself, going retail was the only option to get hands on the engine aspects they needed for Xen.
Black Mesa on Steam is... Well if it is a mod, then it is a paid mod. And I don't like the phrase "paid mod", as it associates sooooo much negativity as of the previous happenings around "paid mods" regarding Bethesda and Steam.
For me, it's a remake of Half-Life 1. A properly port to the source engine, what Half-Life: Source failed to do.
Yeah, it started as a mod project and the mod itself is a good sneak preview for what you get when you buy the retail version.
Even better, it's a demo of a downgraded version of 80% of the game.
The last 20% can only be played on the retail version. Fair enough, especially for 18 bucks.
I mean which demo gives you 80% of the game (even if it is a bit of a downgraded version)?
Black Mesa is a game. The literal definition of a game vs a mod is that a mod has requirements outside of itself. Black Mesa has no requisite requirements other than having purchased Black Mesa. By definition, it is a game.
And secondly, what is wrong with making a "niche" game? The audience for a good quality shooter is still hundreds of thousands of people, even without the reach of a publisher. You suggested that hardly anyone would have cared if CC had made a Half-Life-like game, but surely single player FPS fans would have cared? Especially since we are starved for shooters that follow the Half-Life model of progression and storytelling.
If you like this sort of game, why are you not happy it is being made at all rather than (seemingly) bemoaning its existence?
Yet part of me remains conflicted. I do feel that there is more than just a kernel of truth in what I said, even if it's not the whole truth. That's the thing about satire: it's intended to strike a chord precisely because there is some element of truth to it. Additionally, I do have a problem with stating that Black Mesa is so unique that it defies comparison with anything else. Such rationale is often used to quash criticism, suggest that it should be free from consumers' expectations, and garner support through nothing but words alone. You know full well about other mods and games that have struggled through their own extended development cycles. In my opinion, saying that Black Mesa is uniquely singular in the modding community cheapens the struggles of other developers and, in an unwarranted way, suggests that the same expectations for other mods and modders absolutely cannot be applied to Black Mesa. It's another excuse.
Obviously there are many legitimate reasons and explanations as to why the development has taken so long, and those with which I would sympathise. However, the two stated above ( "it's not their full-time job" and "Black Mesa is in a completely unique situation") don't cut it for me. Firstly, they're hollow excuses. Secondly, they're pretty much applicable to any mod. Lastly, despite being true for most other mods, they've been overcome by many developers who didn't let themselves get weighed down by excuses.
Counter Strike 1.6 isn't a mod of Half-Life then?
Even if I agree with your point of view, I can understand why others see it as a mod.
I am all happy with saying Black Mesa isn't a mod, as for me it's a proper remake of Half-Life 1. A full game, that only lacks of the last levels which probably will be released next year.
But something here is now pretty contradicting. oO
How does Black Mesa prove that large scale mod projects are kinda pointless, when itself isn't a large scale mod project?
secondly i do not understand why its a wrong argument to assume either the first reason or lack of ressources, financial aid.. however even if those reasons are invalid and not the reason then it could be just that this sort of craftmanship takes time, there are studies that shows that a dedicated small team has a better passion and better understanding of the craftmanship they are creating, due to less communicative protocols. in anycase i feel this game is just around the horizon to be finished maybe not this year... but surely by the beginning or first quarter of next year... seems likely if you ask me.