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It wouldn’t exactly be an exact port as much as it would be a demake. Of course GoldSrc is an older engine, so it won’t nearly have as much detail and it’ll look much simpler.
https://www.youtube.com/watch?v=JAkpWQbLl2g
2.) To see how much the mood and aesthetic of Half-Life 2 stems from its technical fidelity, as opposed to its artistic merits.
3.) To give an idea of what Valve could have achieved had they not invested in new engine technology.
4.) To determine the limits of "Half-Life" style gameplay.
These reasons make more sense if you think of the mod as an artistic and technical experiment rather than as an entertainment product. Just as someone who recreates a city in lego isn't attempting to compete with a real architect.
I mean, there are plenty of people who consider video games a waste of time, or mods for old games a waste of time.