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Don't worry, visuals aren't even impacted that much, it isn't noticeable.
Here's the thing: when it comes to the general rendering quality even OG HL2 Source surpasses BM simply because there I can use MSAA. I don't think CSM looks that good on the other hand, it's an improvement of course but not something that is able to bring their rendering to the next level. Meanwhile we just have to accept that CC will never go beyond DirectX 9 so performance will never be excellent and since good performance is not really a priority during development we'll just have to swallow that brute forcing through hardware upgrades is the only way we'll get trivial things like a solid 60 fps.
And yep, I can see how different perspectives on development can exist but if I'm being brutally honest when it comes to the technical stuff what CC is doing is terrible and amateurish for an FPS of this caliber. It's simply disrespecting to the work they have put into the assets and the level design to have the game chug this much and really the legacy of HL1 deserves a bit more.
At the end of the day though I can understand that this is a project a bunch of people made in their spare time so it's not necessary that they have the expertise to for example make a jumpt to DirectX 11. Valve could have helped in that however but nope, in the age of remakes and remasters the creators of the original simply don't care about Black Mesa.