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POINT Rather than go with the double fire bull crap why not just have it operate semi-auto or make the default trigger squeeze a slow squeeze steady squeeze and the secondary fire a rapid double tap? The rapid recoiling of the second style of firing would come with a longer recover and only be effective if the shooter is aiming at the target's mid or upper mid section @ minimum, but the point would be to hit the target multiple times ASAP, right? Mixing a benefit with and equal handicap would be more purposeful. Like I said the SPAS 12 is an automatic and manual only if it's firing a low powered/low recoil shell which won't produce enough gas to cyle the bolt automatically. OR if the shell misfires due to bad primer then you could just pump out the dud shell when the action releases, but this fact isn't relevant to fantasy game.
I'm just suggesting making it more accurate animation as well as function for the gun in game that is similar if not identical to what it was.
Crowbar Collective tweaked the animation of the double fire to look like it was firing two shots rapidly instead of two shells coming out of two barrels, which I think is what you're looking for.