RPG Maker 2003

RPG Maker 2003

Cow Moyoo Aug 26, 2015 @ 3:25pm
Steam Workshop for RPG Maker 2003
I think it would be very cool
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Showing 1-10 of 10 comments
Infinite Pudding Aug 31, 2015 @ 10:18pm 
I agree much yes very.
Yes, it would be cool. But with the small userbase it has it is not worth the effort.
Infinite Pudding Sep 11, 2015 @ 9:13pm 
Too bad really. I would love to see all the cool retro stuff made with it in one easy to find place.
Infinite Pudding Sep 12, 2015 @ 12:59pm 
It would also make it easier to find games made with official copies of RPG Maker 2003 and not those pirated copies that are still floating around. I want to play some 2003 games but I can't find any that I am sure were made with a legal maker.
ShutInNeet Nov 29, 2018 @ 12:02pm 
I'm making an RPG Maker 2004 game. it is interesting so far....I have a couple of chose your fate type i made while trying to figure out the game...If you want to try them...
prpl_mage Nov 29, 2018 @ 3:39pm 
Originally posted by bbrowndavidbrown:
I'm making an RPG Maker 2004 game. it is interesting so far....I have a couple of chose your fate type i made while trying to figure out the game...If you want to try them...

Thread was made 3 years ago buddy
Cow Moyoo Nov 30, 2018 @ 3:17pm 
i did not even remember making this thread
JAGIELSKI Dec 22, 2018 @ 7:02am 
Originally posted by prpl_mage:
Originally posted by bbrowndavidbrown:
I'm making an RPG Maker 2004 game. it is interesting so far....I have a couple of chose your fate type i made while trying to figure out the game...If you want to try them...

Thread was made 3 years ago buddy
So what, the question's still valid.
prpl_mage Dec 22, 2018 @ 12:35pm 
Originally posted by Darkhog:
Originally posted by prpl_mage:

Thread was made 3 years ago buddy
So what, the question's still valid.

But the reply made by that poster was completely irrelevant to the topic, in case you read it.
JAGIELSKI Dec 28, 2018 @ 3:29pm 
But the thread is still a valid one, RM2k3 could use a workshop and it doesn't even have to be integrated into the editor (which may be well impossible), it can be a separate "workshop tool" like few other engines that are on Steam use (such as for example Clickteam Fusion).

Anyway, I hope it can be done and it will be updated again, because as the new RMs are concerned, Kadokawa is just taking the p*ss. Seriously, RM peaked with XP, then from VX onwards just went downhill.

Instead of fixing XPs performance issues in the next version, they just said "f it, people don't need sane Autotile format, they don't need tilesets that are as big as necessary, they don't need 3 layer mapping (which only came back in MV and in a way that makes it hard to control what goes on each layer)".

And I'm not talking about the art style change, in fact I prefer VX/Ace/MV RTP over XP's. I'm talking purely about features.

I seriously wish someone would make an RM-style engine that's on par with XP in terms of features but without performance downsides. Would buy it.
Last edited by JAGIELSKI; Dec 28, 2018 @ 3:30pm
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Date Posted: Aug 26, 2015 @ 3:25pm
Posts: 10