Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You could also technically mod in as much technology as you wanted to keep it going for longer, and I also have plans to add furniture modding.
There is also the possibility for event driven scenarios, which end at a specific date if simulation is turned off. there are no event driven scenarios in the game right now, unless you make a mod for it.
Thanks for the quick answer :) The length of the game seems to suit me very nicely.
Hello Coredumping,
I’m following up on a previous discussion about the game’s performance during extended play sessions. In a 2015 update, it was mentioned that the game could experience slowdowns and increased RAM usage after about 50 years of in-game time, with future updates planned to address these issues.
Has this issue been resolved, or does it still persist in the game today? Is the game suitable for long-term players who enjoy extended playthroughs and have a large amount of software released in the history? Specifically, does the game continue to simulate every piece of software, even if it is no longer active or the company has gone bankrupt?
Thank you for your assistance.