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All skills should automatically increase as your employees work with them, albeit slowly. I think there might be a bug, such that specialization increase is a little too slow.
https://drive.google.com/file/d/0B8OdFVdpNTYPcVY2ODVXdWhTYXM/view
@cfranks007 - Awesome reference, thank you for the link. Gonna spend a good chunk of time looking over that.
For what its worth, I created a new save and paid attention to the skill gains just from doing contracts. Seems there is a balance issue in the types of work you can get from contracts. Art and Design I was able to max out but coding was lacking in any contract work other than 2D. At least at the start.
Notepad dump - Probably gonna be formatted really weirdly:
==============================================
==============================================
And with that, some thoughts/suggestions to throw into the mix:
Suggestion: Filterable and visual percentage representation of the technology skills (2D, Networking, Audio, etc) similar to Information, State, Trait, Skill
Suggestion: In the Contracts window, allow the "Finished contracts" column to dynamically expand horizontally.
Suggestion: Ability to double click the Resize Column button next to column headers to resize the columns automatically based on text in the columns.
Suggestion: In the hire employees window:
Move employees personality traits underneath the team they will be assigned to after being hired. Aligns it with the compatibility of the other team members.
Add a label next to the team name the employee would be assigned to post-hiring. IE: Assign To: Core
Aaaaaand done for the night.
After the contracts I built two software pieces, Visual and Audio, made +2 million after two years. Mind you, I didn't hire any other employees either so it took much longer.