Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think you are missing the big picture. Exxon makes billions, the way they got there was by having enough capital to invest in machinery and exploration...They had to spend money to be able to make the big bucks. Small developers like this guy have there time, which is a major capital investment.....I am sure you work for a living, or if not, someone does that supports you. Either way..they have to earn...its honestly short sighted to act like a couple dollars per unit will really make a difference in someones life who happens to be purchasing as pc game for entertainment, versus the couple dollars a unit to a developer, whom, it will make a huge difference for per unit...allowing that developer to continue to update the game, and to continue to release further dlc or other titles down the road.
Its economics 101 bud...and its not about making people pay more...its about the developer getting to earn from his major time investment......most people play this game or type of game repearedly for 20-50-100 hours depending on replay.....at the current rate that isnt even 50 cents an hour for this guys time.
A great game deserves good income. There are way less entertaining games for way more money.
Raise the price, you deserve it for your great work.
LMAO
Also im glad you'll be getting even more for your game! It's literally the game i've been looking for for years. Keep up the awesome work, you deserve it all!
obviously you have never owned a product or business before.
lower prices = more demand.
this is why you get buy 2 for 1 deals in supermarkets.
All marketing, If you want no one to play your game wack it up to 60 quid and see how my product at 8.50 gets more revenue than you get.
Not that I want to be a part of this fight... but your argument against this is invalid. For instance, today. Go out to the store and mark down the price of Bagles and Creamcheese. Say the bagles where $2.50 and the creamcheese $3.00. Wait for one to go on sale, let's say that the creamcheese goes on sale for 16.5% to make my numbers easier lol. So now creamcheese cost $2.50. On Average in almost every store in the world, the bagles will reflect that cost, and now cost $3.00.
What does the company get from a sale? Lost profits,,, you can't have that, in this day in age,,, in huge companies lol.
My point being, even raising it by 3 dollars, won't turn people away, people will still buy it. The developer rocks, and is putting out content that people like. That is why s/he has an active forum, and lots of discussion and I bet tons of sales.
$3 reflects the work s/he has put into this fantastic game, and will not be a deturent to anyone who buys it. Plus once the full version is release s/he will be able to market it on the front page again. I believe all devs get 3 front page markets,,, I have to check my contract with steam, but that sounds right.
All I am saying, is raising it by 3 dollars will not change someones mind, or make the dev any more or less good at doing what they are doing.
You are oversimplifying this a little.
There is only so much demand you can possibly get.
If he dropped the price to free, more would play it, sure. But not an endless amount of people.
Quality and positive ratings increase the $ people are willing to pay.
To make an example:
If 100 people are willing to pay 8 bucks... it may or may not mean that 200 people get it at 4 bucks. Increasing the price to 16 bucks may or may not reduce the willing costumer to 50.
It is a fine line and without a massive market research team it is down to luck and experimentation actually.
That being said i highly doubt that a quality game that goes for 15 bucks gets considerably less sales then if it was 8 bucks. It may get a few less, yes. But not enough to offset the higher income. In this specific case: I definitly believe he is WASTING potentional income by underselling his work.
I highly doubt he will get way less sales with double the price, but will infact get a much bigger income, even with a few less sales. This of corse would be totally differend if the product in question was crap. But it is not. So oversimplyfication of the matter is not working here.
While I don't think you will care about my resume or the businesses I have run, I will tell you because you brought it up.
When I was a store Manager for gamestop, I was in the companies 99 percentile in all customer service factors. That store did a little over a million dollars in sales per year...and get this.....since it was gamestop...it was all video and some computer games.
At walmart I helped run a 110 million dollar super center. We literally had over 200 products in the store.
As a regional Manager of a nationwide mortgage company, I was responsible for 75 million a month in loan volume.
I now mostly played video games all day long but I do have my real estate license and occasionally I'll help someone buy or sell a home. Which comes down to pricing all day long. I have never yet failed to help anyone purchase the right home or sell theres for the best price.
Yet again....all anyone would of had to do in there life was play lemonade tycoon to know that your statement just simply isnt true....lower price does not mean more sales and like one of the previous replies said....each game or product only has a certain number of people that will buy it regardless of the price.
A note to the developer....whatever you do, I hope you feel some pride because of this post. I have never before suggested someone raise there price, nor have i ever seen a raise your price post on any game.........also the comments from the community have largely been supportive....and lastly if i had never bought this game, and was looking at the community discussion page and i saw a post about the developer should raise his price, that would give me a lot of confidence in the title because its a clear message that people are getting there monies worth.