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In general, you should have a team for each job, except for development, where artists and programmers should be on the same team, but that won't be the case when I add the ability to have several teams on one project. In the beginning you might have everybody on one team, but it can greatly affect the result if you don't split out your workers to focus on what they are best at.
Having designers work on something while your devteam works on something else is completely up to you, and not something that changes anything in how the game works.
Would you consider to add a feature to give your employees more specific roles?
What I am thinking of is to limit what task an employee is allowed to do like this artist is only allowed to do 2d art this would make managment a lot cleaner.
Another thing that would be nice is to allow to create custom job roles that then can be assigned to employees and rooms in conjunction with the above.
Like you give a designer the role of 2d and 3d artist call the role something like visual artist and then be allowed to assign new employees that kind of roll as well as rooms.
Just an idea :)