Software Inc.

Software Inc.

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Coredumping  [开发者] 2015 年 9 月 22 日 上午 7:33
FAQ
If you have a question that you feel should be added to the FAQ, please reply to this thread.
Pricing
What will the game cost?
The price of the game will slowly rise during development, like Minecraft, since I want the price to reflect the current state of the game. I feel it's a nice bonus for early backers and for helping make the game what it is. I expect the price to settle around at least $25.

Development plans
What is planned for Software Inc.?
You can check out, comment and vote on the current roadmap at Trello[trello.com].

Can I mod X?
You can read how to mod software and the market simulation here:
http://softwareinc.coredumping.com/wiki/index.php?title=Modding
Adding new furniture here:
http://softwareinc.coredumping.com/wiki/index.php?title=Furniture_Modding
If you want to mod the game logic, you can read more here:
http://softwareinc.coredumping.com/wiki/index.php/Code_Modding

Gameplay related
What changes if I increase days per month?
Most expenses are calculated at the end of each month, while income is calculated during each day, so if you have 1 day per month, all profits will be calculated at once, whereas if you have more days per month, you have time to plan ahead before you have to pay salaries, etc.
Increasing days per month makes the game longer, it does not add anything special to the gameplay, other than what is discussed above.
The feature was mainly added as a way to deal with some people feeling the game moved too fast and some people feeling the opposite.

Where does the interest go from my insurance account?
It is added to your insurance account, you have to withdraw it if you want to use for something other than insuring your employees.

How do I play coop in multiplayer?
You can outsource tasks by clicking "Assign" on it and picking another player. Outsourcing development tasks will allow you to offer royalties, so multiple players can make money off the same product. You can also take loans from other players by using the last tab in the loan window.
最后由 Coredumping 编辑于; 2023 年 10 月 3 日 上午 4:47
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正在显示第 61 - 75 条,共 129 条留言
Scotch 2017 年 10 月 22 日 下午 6:25 
This game looks very good and so far all reviews have been positive. The one thing that scares me is that the markerting tab (like the last picture on the store) looks confusing to understamd. Can someone who has played the game say how difficult it was for them to understand this. Please and thank you
Грязный Passerad 2017 年 11 月 25 日 下午 12:19 
dear friend, do you plan to add the opportunity: 1. to increase the testing stage, add the position of the tester (engineer of quality), with the possibility to give this stage to outsourcing? 2. Add the opportunity to build two-level rooms (remove the floor between the floors)? 3. Add the ability to send the project to crowdsfunding / look for sponsors? 4. Introduce a system of microtransactions in games? 5. do online p2p games? 6. Do SaaS products? 7. Do systems distributed by subscription? 8. hiring analysts to improve products?
Andrey Vaz Ribeiro 2017 年 12 月 30 日 下午 9:38 
when you leave the alpha 10 the game will win portuguese translation brazil?
CASTEL 2018 年 6 月 17 日 上午 9:11 
You can make offers to other companies for your digital distribution platform, but I can't find a way to have subsidiaries put their stuff on my distribution platform. Is that an option? That way I can take a cut from their income without needing to take it out myself.

And how do you automate marketing for automated teams? They are putting out software, but no marketing is being done.. even though I've allowed the leader of the team to take care of it (and selected the marketing team to do it) in the HR settings.

Also.. is it possible to change the amount of subsidiaries you can have somewhere in the files?
最后由 CASTEL 编辑于; 2018 年 6 月 18 日 下午 12:15
gepard28 2018 年 9 月 29 日 上午 4:38 
I have an idea for a multiplayer system i thought of to one of my game.
making a system "save" you load in if date not same time go slower, then the lowers time untill balanced, but no dirrect inpackt on players in it self a type of coop game if you ever thought of it.

The good about this system is if the other lose connection the other player are paused (on both side), until connections updates and balance time. if they have no inpact on the other player itself then you have no problem whit diffents, and lag behind are just one factor to do that, it just slower the faster players down to max 1 years and 50% speed.

But it can be fun if you can use programs from an multiplayer company but be wharned if you join a other game you might lose productions.
but one Base program are in same game so you all ways have a solid platform (80% of best player/computer).
最后由 gepard28 编辑于; 2018 年 9 月 29 日 上午 4:41
ATOMIX 2018 年 9 月 30 日 上午 9:55 
Hello core dumping I know you posted your intents on multiplayer but, I really think it would be a cool option or way of playing. Also it would let the community communicate and compete. I know, I am a game developer too and am working on my own game. Even though this would take a while to program and implement into the game I think it would give it a good dimension to the game that was not there before. Thank you for your time-Sincerely, Remington Holder
LatN's Strategy 2018 年 10 月 18 日 上午 6:29 
Where can i get more information on HR/Management/Role Selection? I am very curious as to the different benefits of these selections; I can remember in the prior release said it affected training but not any more.
How was it affecting training before and now if it still does. What are the benefits of each selection other than the obvious to change roles for said employee but if I select hired for it does not change the role, they still shows all roles until you manuelly change or select Auto Role?
最后由 LatN's Strategy 编辑于; 2018 年 10 月 18 日 上午 6:30
gepard28 2018 年 10 月 20 日 上午 2:13 
I think if you made it so you can overwrite same moddings like this. (Mark it whit a number)
1. mod toggled are overwriter of all other mods.
2. Mod toggled overwrite all under it. (and so on)
i found 2 mod there hardly overlaps, but do not stack on small joints.
最后由 gepard28 编辑于; 2018 年 10 月 20 日 上午 2:16
LatN's Strategy 2018 年 10 月 28 日 下午 5:28 
引用自 cfranks007
> Putting down multiple objects

If you want to put down the same object multiple times such as a table or chair, hold down the SHIFT key when placing the object. You can also uncheck "hold shift to place multiple items". in the options menu so the shift is no longer needed.

You can also select different items by selecting SHIFT and then Holding CTRL to just go over all liked items and no other items will be selected.
最后由 LatN's Strategy 编辑于; 2020 年 4 月 7 日 上午 11:42
gepard28 2019 年 2 月 1 日 上午 2:19 
Hej, i found a thing their will be cool to add in the game, its not muths but a detail.
under:
Manage Team: When skills are shown it will be nice to be able to turn on/off Relative.
I found out Base Skill are the one you want to be high. (So i might had a full team of 3% base)

I thought in the start it was % in every single skill. then the sum % in Base Skill.
By revative on/off i mean that it show if the person got skill at all.
ex. Total % of UI and so on :-)
I finde it hard to read if the person got skills or not, in a row.
And maby a zoom scale (10% 20% 30% 40%.. 100% as max) so foe can see the numbers.
最后由 gepard28 编辑于; 2019 年 2 月 1 日 上午 2:30
K1N6 54V4G3 2019 年 3 月 11 日 下午 7:49 
Hello Dev, I've just played Software Inc. Can you add warehouses? If printers ask to add more pallets I can build more racks to add more pallets. Maybe hire fork drivers to carry pallets and take them to back doors or garage for couriers to pick them up.
gepard28 2019 年 3 月 12 日 上午 3:59 
I found a similar problem that foe only deliver 1 pack at time, but hire for one day can transport 8-16 time more if i remember right.
Jack 2019 年 3 月 13 日 下午 4:09 
Is there possibly going to be a Sandbox officially added or will it stay as a Need to work up to type. Also the Workers getting a raise is that supposed to act like a Increase in pay?
'-' 2019 年 3 月 31 日 上午 8:08 
There is a easy, normal and hard mode but what about a custom mode where you can select your starting funds i think would be nice it save going into the debug menu and changing price
Ikit'ikat 2019 年 5 月 27 日 上午 7:39 
nearly 4 years early access. at which time we have a full version?
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