Software Inc.

Software Inc.

View Stats:
Medicus Oct 4, 2024 @ 6:25am
Skill with Designer?
I do not understand, and the tooltip doesnt explain it, what Skill means with a designer. It says "a designer will work up their skill..." but what does this mean or has to do with his worth for leading a design project? Isnt only Creativity important?
< >
Showing 1-10 of 10 comments
Luzilyo Oct 4, 2024 @ 1:16pm 
Originally posted by Medicus:
I do not understand, and the tooltip doesnt explain it, what Skill means with a designer. It says "a designer will work up their skill..." but what does this mean or has to do with his worth for leading a design project? Isnt only Creativity important?
Employees have skills in different categories: Design, programming, art, support, and leadership. They are also in some subcategories like System, 2D, Audio, Marketing, Law, HR (and many more). Skill levels are represented by Stars. An employee can have 0 - 3 Stars in any of the categories and applicable sub categories. For Designers, Programmers, and Artists, it is like this: At 0 stars, they can only do very simple work that doesn't need any skill. At 1 star, they can do some slightly more complex tasks that requires a little bit of skill. At 2 stars, they can do very complex tasks too, and at 3 Stars, they get a speed bonus for all related tasks plus the ability to do research. For Support and Leadership it is a bit different. If you hover over each of the stars you will get a tooltip which explains in more detail what additional abilities an employee will get when gaining that star.

As employees work in any of the categories, they will get experience until they "level up" aka get ready to gain the next star. When this happens, you can send them to education for one month and specify what they should be educated in. For example, if someone gets a "level up" in Design, you will be able to educate him in any of the subcategories (System, 2D, and so on) of the design category. After the education is finished, he will come back and have that star which you chose when you started the education, and he will keep it until he quits or gets fired (unless he has the forgetful trait in which case there's also a random chance that he might lose the star again).

The skill level does not impact creativity or work as lead designer it does only affect how well an employee can perform design jobs (like, actually working on the project). You could technically have a lead designer with 100 % creativity but 0 stars in Design, in which case he would not be able to actually contribute anything to the project itself while it is being designed, but if you put him as lead designer the creativity value of the project will be rated very highly once you release it.
Last edited by Luzilyo; Oct 4, 2024 @ 1:24pm
Medicus Oct 5, 2024 @ 12:22am 
Originally posted by Luzilyo:
Originally posted by Medicus:
I do not understand, and the tooltip doesnt explain it, what Skill means with a designer. It says "a designer will work up their skill..." but what does this mean or has to do with his worth for leading a design project? Isnt only Creativity important?
Employees have skills in different categories: Design, programming, art, support, and leadership. They are also in some subcategories like System, 2D, Audio, Marketing, Law, HR (and many more). Skill levels are represented by Stars. An employee can have 0 - 3 Stars in any of the categories and applicable sub categories. For Designers, Programmers, and Artists, it is like this: At 0 stars, they can only do very simple work that doesn't need any skill. At 1 star, they can do some slightly more complex tasks that requires a little bit of skill. At 2 stars, they can do very complex tasks too, and at 3 Stars, they get a speed bonus for all related tasks plus the ability to do research. For Support and Leadership it is a bit different. If you hover over each of the stars you will get a tooltip which explains in more detail what additional abilities an employee will get when gaining that star.

As employees work in any of the categories, they will get experience until they "level up" aka get ready to gain the next star. When this happens, you can send them to education for one month and specify what they should be educated in. For example, if someone gets a "level up" in Design, you will be able to educate him in any of the subcategories (System, 2D, and so on) of the design category. After the education is finished, he will come back and have that star which you chose when you started the education, and he will keep it until he quits or gets fired (unless he has the forgetful trait in which case there's also a random chance that he might lose the star again).

The skill level does not impact creativity or work as lead designer it does only affect how well an employee can perform design jobs (like, actually working on the project). You could technically have a lead designer with 100 % creativity but 0 stars in Design, in which case he would not be able to actually contribute anything to the project itself while it is being designed, but if you put him as lead designer the creativity value of the project will be rated very highly once you release it.
Thanks for the long answer. But unfortunately it doesnt adress my question. Maybe I didnt ask it right. Here again: There is a skill bar under the creativity rating. It belongs to a category like games, office software etc. I do not know what it means since the relevant value for a lead deasigner seems to be his creativity rating.
UbioZur Oct 5, 2024 @ 3:48am 
Originally posted by Medicus:
Thanks for the long answer. But unfortunately it doesnt adress my question. Maybe I didnt ask it right. Here again: There is a skill bar under the creativity rating. It belongs to a category like games, office software etc. I do not know what it means since the relevant value for a lead deasigner seems to be his creativity rating.

A screen shot would have been of a massive help to understand what you meant.

I do not know enough of the game for you to take my words as a gospel but, lead designers have skills special to their lead design work.

I believe that as a designer work on a project as a lead designer, they will increase their skills as a lead designer for that type of project (when you over on that green bar, you will see it extended to multiple categories). so the green bar become longer.

Now how does it effect the lead design, I am not fully sure, there is no information online that I could find, I believe that :

- Creativity is the Quality of the lead design
- Skill is the Quantity of the lead design, the longer the bar, the more inspiration the lead has, the longer he can lead before needing a break.
Medicus Oct 5, 2024 @ 7:08am 
So nobody knows? I guess the tooltip needs rewriting.
It's their expertise in said category as a lead designer and it impacts the quality of a product (and possibly some other aspects too). The more they do software as a lead in said category the higher skilled they get.
Last edited by Personal Responsibility; Oct 5, 2024 @ 10:18pm
Medicus Oct 6, 2024 @ 12:43am 
It is very confusing. I thought quality of the lead designer is creativity.
AB0068 Oct 6, 2024 @ 5:07pm 
designers have "creativity" skill, and this is general value how good particular designer is (as lead designer). second bar with name of software type is designer "experience" with this software type, this affect maximum "creativity score" they can get IINM
Last edited by AB0068; Oct 6, 2024 @ 5:31pm
Medicus Oct 7, 2024 @ 3:13am 
IINM? So I dont care much about creativity since "econd bar with name of software type is designer "experience" with this software type, this affect maximum "creativity score""? I only want best product. But I must say in my experience, creativity seems to be the only relevant value. I still think the tooltip should be rewritten for both.
AB0068 Oct 7, 2024 @ 8:04am 
IINM - If I am Not Mistaken.

on higher difficulty creativity score has big impact on sales. so you will need lead designer with high creativity and good "experience" with software you want to create.
designer "experience" bar fills up when you are releasing products where they are assigned as lead designer
AB0068 Oct 7, 2024 @ 9:01am 
if i understand this "creativity system" correctly:

designers have three "levels" of creativity, from "worse" - ordinary, inspiring, visionary. it determines quality of ideas they will generate as lead designer.
important, every designer has constant value of creativity and it cannot be changed.

bar with software type name is "experience" with particular type of software. it determines maximum creativity score, that they can generate as lead designer. this value can be increased by releasing products where they are assigned as lead designer.

there are five creativity scores, from "worse" - boring, mediocre, ordinary, inspiring, visionary. regardless of chosen difficulty it has some impact on sales. more creative product = more people will buy it (in short).

assume we want to create video game, but we have only designer with visionary creativity and no "experience" in game software type. bar, with game on it, is empty. if we assign them as lead designer, then final creativity score will be max. ordinary, because of lack experience in this software type.

and vice versa

assume we want to create antivirus, but we have only designer with ordinary creativity and full "experience" in antivirus software type. bar, with antivirus on it, is green. if we assign them as lead designer, then final creativity score will be max. ordinary, because of their low creativity.

in summary, both factors are important when assigning proper lead designer and have big impact on final creativity score.
< >
Showing 1-10 of 10 comments
Per page: 1530 50