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As employees work in any of the categories, they will get experience until they "level up" aka get ready to gain the next star. When this happens, you can send them to education for one month and specify what they should be educated in. For example, if someone gets a "level up" in Design, you will be able to educate him in any of the subcategories (System, 2D, and so on) of the design category. After the education is finished, he will come back and have that star which you chose when you started the education, and he will keep it until he quits or gets fired (unless he has the forgetful trait in which case there's also a random chance that he might lose the star again).
The skill level does not impact creativity or work as lead designer it does only affect how well an employee can perform design jobs (like, actually working on the project). You could technically have a lead designer with 100 % creativity but 0 stars in Design, in which case he would not be able to actually contribute anything to the project itself while it is being designed, but if you put him as lead designer the creativity value of the project will be rated very highly once you release it.
A screen shot would have been of a massive help to understand what you meant.
I do not know enough of the game for you to take my words as a gospel but, lead designers have skills special to their lead design work.
I believe that as a designer work on a project as a lead designer, they will increase their skills as a lead designer for that type of project (when you over on that green bar, you will see it extended to multiple categories). so the green bar become longer.
Now how does it effect the lead design, I am not fully sure, there is no information online that I could find, I believe that :
- Creativity is the Quality of the lead design
- Skill is the Quantity of the lead design, the longer the bar, the more inspiration the lead has, the longer he can lead before needing a break.
on higher difficulty creativity score has big impact on sales. so you will need lead designer with high creativity and good "experience" with software you want to create.
designer "experience" bar fills up when you are releasing products where they are assigned as lead designer
designers have three "levels" of creativity, from "worse" - ordinary, inspiring, visionary. it determines quality of ideas they will generate as lead designer.
important, every designer has constant value of creativity and it cannot be changed.
bar with software type name is "experience" with particular type of software. it determines maximum creativity score, that they can generate as lead designer. this value can be increased by releasing products where they are assigned as lead designer.
there are five creativity scores, from "worse" - boring, mediocre, ordinary, inspiring, visionary. regardless of chosen difficulty it has some impact on sales. more creative product = more people will buy it (in short).
assume we want to create video game, but we have only designer with visionary creativity and no "experience" in game software type. bar, with game on it, is empty. if we assign them as lead designer, then final creativity score will be max. ordinary, because of lack experience in this software type.
and vice versa
assume we want to create antivirus, but we have only designer with ordinary creativity and full "experience" in antivirus software type. bar, with antivirus on it, is green. if we assign them as lead designer, then final creativity score will be max. ordinary, because of their low creativity.
in summary, both factors are important when assigning proper lead designer and have big impact on final creativity score.