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Updates after updates we are waiting for economical overhaul, but we only getting updates that pleases people whos into for this game for visual reasons, im not using cheasy strats but game is still TOO ♥♥♥♥♥♥♥ EASY and you are seeing threads like this since years but nothing being done. Telling people simply to ignore few mechanics of the game is ignorant approach.
2. I am not denying that there are some things that would be nice to get an overhaul, but it makes sense that a final balancing is done when the game is feature complete, which really is not too far away anymore, since the last big thing for the game will be the campaign. A few updates we see are some feature creeps that were rather quickly to implement and enhance the quality of the game for a lot of players. Of course not all, but still greatly appreciated by most.
3. My first comment in regards of the mechanics is reffering to OP's post, who literally wrote about using a specific playstyle that is making the game indeed too easy. And yes, you can just not play like that to make the game harder. The game has a ton of ways to play, so make use of them. Also for some people it's nice they can find some achievement this way, when other things are still too hard for them when starting out. There are currently around four strategies that make it rather easy to get rich. Just.. you know.. don't use them.
4. I would appreciate it if you could please ease your tone.
maybe you should just try getting better at the game instead of being a sensible person :D
a few months ago i got to 70m worth with stocks and contracts by 1983 (my 3rd year) before even releasing my first OS (which went on to make 10-15m in sales). all of this in impossible with 1 founder.
So a good question would be, is there any way to increase the difficulty in that stage in any way, but not break immersion as well.
For one, nobody likes monopolistic companies, and many choose to use the products of the smaller competition or use open-source software, even if they are worse quality than the monopoly's product, all to avoid giving them more money.
Furthermore, I think that the law system isn't used well enough. In the corporate world, lawsuits are thrown around for everything (at least I think so). If your product shares many of the same features (checkboxes) as a competitor's, you could be at risk of a lawsuit. Heck, even if you share a similar enough name, you should be sued.
Coming back to the first point, and kind of including the law system again, what if the government filed anti-trust lawsuits against you, which could make your company split in pieces?
In all, I think these features really could help render the late-game a lot more enjoyable and bring extra challenge. If you had to constantly stay alert throughout the whole game and avoid being split up, the game would be a lot more engaging.
Don't really know if Kenneth will even bother adding this, but I hope we can convince him to feature creep a little bit after campaign is released.
To use another game as an example, in Capitalism II, rival companies are run by opposing AI players. They'll try to outpace you in R&D and try to put out better products to eat into your market share. They'll aggressively ship their products to your target markets and try undercut your prices. They'll react to your own tactics and adjust accordingly. But in SI, companies feel more like a milestone - a line you can surpass rather than a living, breathing entity.
I also think this is also partly why the game tends to lose its lustre after you make your first big hit and money is no longer an issue - because you aren't really competing against anybody else - so any further growth is superficial, or for the goals that you set for yourself.
Don't get me wrong, SI is still a great game, and it's probably not realistic to have these changes implemented, especially at this point in development. But I do think it plays much more like a chill sandbox akin to The Sims than a business/management sim.